What do you want to achieve? Normal looking animations
What is the issue? As the title says, the animations look weird lmao
What solutions have you tried so far? Headstackk’s tool animation tutorial (was really similar to my animation system for tools but the result was the same
My in-game animations look wholla lot different than intended
plr.CharacterAdded:Connect(function(char)
local rightArm = char:FindFirstChild("Right Arm")
local M6D = Instance.new("Motor6D")
M6D.Parent = rightArm
M6D.Part0 = rightArm
M6D.Name = "Handle"
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") and child:FindFirstChild("Handle") then
rightArm:FindFirstChild("RightGrip"):Destroy()
M6D.Part1 = child.Handle
end
end)
requestPlayers:Fire(plrTable) --ignore
end)
what it look like (very bad)
how it supposed to go (nice)
Please help me fgs
(btw I used the default animation editor plugin, I know it’s one hell of a horrid creation, but I’m way too used to it )
the mag flies through the arm and the glock, look closely
(and the bolt has a little elastic feeling to it instead of just a linear backward → forward animation)
Oh i just looked closely now and the gun seems to be a little bit offsetted, the mag stays behind the gun and not inside it, maybe you could give the magazine a little offset to match the gun in the animation
I really cant think of anything about it, i never got to animating. All you can do is wait for someone that actually knows about animation and have them figure it out, i’ll hop off.