Hello everyone reading this post.
I have encountered an issue that probably a lot of people have too regarding keyframe animations mixing with each other and giving a very weird result when played and not the one you were hoping for when in the animator.
This also happens with Idle animations mixing with it’ s last pose / animation.
No idea if this is an Animate script issue but if you know a possible fix that isn’ t Lerp animations then please share it!
If you give a key frame that just keeps the limbs you don’t want animated in the same place, the limb will stay still and won’t mix with other animations.
Yeah but then I would have to remake every single one of my animations and I don’ t think that works either as I tried with a new animation and it mixed anyways