You can make a bug report and put it in the Bulletin Board category, then message a staff member asking to get it approved to the bug report category. I don’t know if this works anymore but you can give it a shot. Really hope this gets fixed.
you can’t submit a bug report as Member
it’s for Regular
Hi are you still facing this issue?
Could you send me a place file that I can reproduce it with if so? Thanks
https://gyazo.com/f20f6cf9760bb79d4a412d3a8986203a
Yes
Animationissue.rbxl (41.2 KB)
It works perfectly fine in studio, the problem happens when you’re in the actual game and it needs 2 players.
Good news! I’ve identified the problem, if things go well this should be fixed within a few weeks. Thanks for your help!
~kleptonaut
Hello, i don’t know if you will see this but I am having the same issue.
Is there a way you can take a look at my studio?
Supposedly they’re releasing a fix this month or so, I guess just wait for a little bit.
That would be good lol my guns are in weird places until the animation loads
Are you still experiencing this issue now? I still am
Yes. They located the issue but I have zero idea when they are getting around to fixing it.
-cooldeath49
Darn its about to be a month now isnt it
still not fixed has anyone found a way to fix it?
Any updates on this? I’ve been having problems where my characters will not play animatiosn until you are within a few studs distance from them
I’m currently mailing back and forth with one of the staff members, he said they rolled out an update but it didn’t seem to work.
Though, it is relieving that they’re actively trying to do something…
Yeah, that’s good to hear. I was really doubting my scripting abilities when I found this bug and got stuck on it for nearly a week
I hope this is fixed soon. It’s been ongoing for months and it’s really game breaking
As of august 22nd the issue is still ongoing
I don’t know how or why you guys are instancing motor6ds for your games, but I found a fix for my own game, and I thought I’d share it here.
What I was doing was that to attach my gun models to the player’s character, I create a new motor6d and attach the gun’s handle to the player’s character, while deleting the previous gun model, every time the player switched weapons.
I implemented a new system, where instead of deleting the entire gun model every time and instancing a new one, I’d create all of the Motor6Ds when the character loads, as well as some welds. I’d then just enable/disable the motor6ds, as well the the welds (I weld them to a random part somewhere else) depending on what weapons I wanted the player to become rigged to.
Doing this fixed the problem for me, and additionally I’m pretty sure it’s better performance-wise than using :Destroy() and Instance.new every time the player switches their weapon.
If you don’t want to wait on roblox, want a slight performance buff, and this is applicable to your own game, I think you should consider changing it
Debatable, the server has to keep track of the existing parts whereas removing them takes a small load of memory off the server/client. It’s nothing dramatic on performance at all though, just slightly impractical.
Caching parts instead of instancing them improved performance dramatically for my game, most notably on the bullets inside of my game. I’m sure this would also apply to Motor6Ds, and even if they didn’t, you’ll still have to wait for Roblox to fix the issue on their end, and deal with a broken game until then