I’m created a custom walk cycle for my game and a custom run cycle. In studio they load perfectly fine with the following script:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
wait(3)
char.Animate.walk.WalkAnim.AnimationId = "rbxassetid://(my id)"
char.Animate.run.RunAnim.AnimationId = "rbxassetid://(my id)"
char.Animate.idle.Animation1.AnimationId = "rbxassetid://(my id)"
char.Animate.idle.Animation2.AnimationId = "rbxassetid://(my id)"
end)
end)
(Script is inside ServerScriptService)
However when I actually load into the game out of studio, the animations dont load at all and I look like a sliding mannequin. How could I fix this?