Animations not playing correctly

I’ve made a lying down animation, and this is how it looks in the editor:

However this is how it looks when played in game:

What am I doing incorrect here? Thanks for any help.

1 Like

Are you able to show me the explorer and the Properties of the animation?

did u try setting up animation priority

Would recommend the animation priority being set to “Action”. If it isn’t, then this might happen.

It could also be something else, since you dragged the player’s torso to the ground in the animator, it could be glitching out of the sidewalk, and causing the player to do this.

To fix this, just set the players torso to where it normally was (above the ground), and then you will have to do some scripting with the Humanoid’s HipHeight.

Here try this:

local anima = script.Parent.Humanoid:LoadAnimation(script.Animation)
anima:Play()

Just create a server script and paste this into it then make your animation the child of the script. Place the script in the NPC you want to play the animation in.