Animations not playing properly on studio

  1. What do you want to achieve?
    I want my animations play properly on studio like it was, some days ago.
    I noticed this issue for the first time 2 days ago, March 22, 2023.
    The last correct behavior i’ve recorded on Gyazo is March 22, 2023 - 4 am (UTC)

  2. What is the issue?
    Recently all the NPC animations are strange, or do not play or play with delay
    (damage comes before the animation starts), do not play walk animations.
    All this just happen only in studio.
    When played in the roblox platform its how it would to be.
    I tested it in my current project, and in a old one.
    Also the version in studio is the same published.

  3. What solutions have you tried so far?
    I searched if someone had the same issue, checked if it happens in my other (old) games.
    Reverted the game version to 1 day before it started to happen.

Here’s a capture from studio, where npcs, do not play walk and hurt anim while taking damage.

Here’s a capture from Roblox platform, presenting the correct behavior.

hmm… I have the same problem… Do you have a solution, by any chance? Or is this just a bug?

Well, I hope the bug gets fixed soon. I can’t really test animations like this…

Between if this solution works for you, maybe you dont need to wait until the priorities loaded, maybe you can just set it at the beginning of the script.

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