I have a somewhat custom rig for a morph of a character. When ever I use the Animate script on it, it never works. Whenever it is the StarterCharacter everything works perfectly fine. Any help?
(its the same as the normal dummy but bigger)
(animations folder was to store animations but decided against it)
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr)
local char = plr.Character
local rig = game.Workspace["Colossal ("..plr.Name..")"]
if not rig.HumanoidRootPart:FindFirstChild("thisdeletes") then
plr.Character = rig
end
wait()
if not rig.HumanoidRootPart:FindFirstChild("thisdeletes") then
p = Instance.new("Attachment")
p.Name = "thisdeletes"
p.Parent = rig.HumanoidRootPart
wait()
char:Destroy()
plr.CameraMaxZoomDistance = 400
plr.CameraMinZoomDistance = 128
plr.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,1000,-1500)
end
end)```
Try to search a tutorial on youtube sorry mate I don’t know how to script that good as you do… also did the start character came with the animation when you choose the animation?
Oh sorry for framing you for free model I didn’t really understand you by that sentence by itself I mean I don’t blame on you using free models I only use one and some by roblox themself
I had the same problem. It might be that your animation priority is set to something it shouldn’t be. I recommend using “Action” as your animation priority, but it depends on what your animation is for.
Here’s some more info about animation prioritys: https://developer.roblox.com/en-us/api-reference/property/AnimationTrack/Priority