Animations not playing

I have a somewhat custom rig for a morph of a character. When ever I use the Animate script on it, it never works. Whenever it is the StarterCharacter everything works perfectly fine. Any help?image
(its the same as the normal dummy but bigger)
(animations folder was to store animations but decided against it)


script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr)

	local char = plr.Character
	local rig = game.Workspace["Colossal ("..plr.Name..")"]



	if not rig.HumanoidRootPart:FindFirstChild("thisdeletes") then
		plr.Character = rig
	end
	wait()
	if not rig.HumanoidRootPart:FindFirstChild("thisdeletes") then
		p = Instance.new("Attachment")
		p.Name = "thisdeletes"
		p.Parent = rig.HumanoidRootPart
		wait()
		char:Destroy()
		plr.CameraMaxZoomDistance = 400
		plr.CameraMinZoomDistance = 128
		plr.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,1000,-1500)
	end
end)```

Try to search a tutorial on youtube sorry mate I don’t know how to script that good as you do… also did the start character came with the animation when you choose the animation?

It came with the default animations from the default animate script, R6

So I do think the StartChacater does come with the animation then that’s my theory

Where is it in when not in StarterCharacter?

Local scripts only run in ReplicatedStorage and in Player (and things in the Player, or Character).

The original model was in replicated storage. It replaced the character in workspace afterwards.

So, is it using the character to play the animations? If not, you need to make the Animate a server Script.

Well I guess you can say it was using character, the model replaced the character.

So your saying that you took this from a free model? I mean I don’t understand lot from this forum so please auto correct me

I need a clear answer here. Is it the Player’s character, the physical property, or is it a clone?

Yeah it is the player’s character.

No, part of the morphs script was from a tutorial. I’ve had no prior knowledge to how replacing/altering parts of the character works.

Oh sorry for framing you for free model I didn’t really understand you by that sentence by itself I mean I don’t blame on you using free models I only use one and some by roblox themself

Does the Animate script ever be in Workspace without being the Player Character?

No, the animate script is strictly under the character.

Well I don’t know what to tell you sorry I can’t help at all just do what the tutorial sorry mate I am just an builder -Np

Its alright, after a bit of toying around in the scripts I got it to work. Thanks for the help anyways.

1 Like

I had the same problem. It might be that your animation priority is set to something it shouldn’t be. I recommend using “Action” as your animation priority, but it depends on what your animation is for.
Here’s some more info about animation prioritys:
https://developer.roblox.com/en-us/api-reference/property/AnimationTrack/Priority

Please mark this as your solution. As I posted what I thought might be a solution before I saw this.

This was not my solution, they were on the “Action” animation priority before hand.