Animations Not Running In Functions

  1. What do you want to achieve?
    I want to run multiple animations at once using two functions (with humanoid and w/out humanoid).
  2. What is the issue?
    The issue is that the animations sometimes all run, while sometimes only the humanoid function runs and the non-humanoid does.
  3. What solutions have you tried so far?
    I tried putting the functions into a ModuleScript as well as returning the function (return).

Module:

local module = {}

module.RUN_ANIMATION = function(HUMANOID, ANIM)
	local animator = HUMANOID:WaitForChild("Animator")
	local animation = ANIM
	local animationTrack = animator:LoadAnimation(animation)
	animationTrack:Play()
end

module.RUN_OBJ_ANIMATION = function(RIG, ANIM)
	local humanoid = RIG:FindFirstChildOfClass("Humanoid")
	if humanoid then
		humanoid:Destroy()
	end
	local animController = Instance.new("AnimationController")
	animController.Parent = RIG
	local animator = Instance.new("Animator")
	animator.Parent = animController
	local animationTrack = animator:LoadAnimation(ANIM)
	animationTrack:Play()
end


return module

Main Code To Run Animation:

for i, v in pairs(script.Parent:GetDescendants()) do
	if v:IsA("ProximityPrompt") and v.Name == "Mix_Prompt" then
		v.Triggered:Connect(function(player)
			if v.BeingUsed.Value == false then
				v.BeingUsed.Value = true
				local CHANCES = {}
				for i = 0, (100 - CONFIGURATION.MIX_SUCCESS_RATE), 1 do
					table.insert(CHANCES, 1, false)
				end
				for i = 0, (CONFIGURATION.MIX_SUCCESS_RATE), 1 do
					table.insert(CHANCES, 1, true)
				end
				local CHOSEN = CHANCES[math.random(1, #CHANCES)]
				if CHOSEN == true then
					Animation_Module.RUN_ANIMATION(player.Character.Humanoid, script.AnimationIDs.MixingBowlSuccess.Player)
					Animation_Module.RUN_OBJ_ANIMATION(script.Parent.MixingBowl["Bowl 1"], script.AnimationIDs.MixingBowlSuccess.Bowl)
					Animation_Module.RUN_OBJ_ANIMATION(script.Parent.MixingBowl["Ladle 1"], script.AnimationIDs.MixingBowlSuccess.Ladle)
				else
					Animation_Module.RUN_ANIMATION(player.Character.Humanoid, script.AnimationIDs.MixingBowlFail.Player)
					Animation_Module.RUN_OBJ_ANIMATION(script.Parent.MixingBowl["Bowl 1"], script.AnimationIDs.MixingBowlFail.Bowl)
					Animation_Module.RUN_OBJ_ANIMATION(script.Parent.MixingBowl["Ladle 1"], script.AnimationIDs.MixingBowlFail.Ladle)
				end
				v.BeingUsed.Value = false
			end
		end)
	end
end

Please help! Thanks!