hello what i am trying to ahcive is to make the stand play this animation
this is how its supposed to look in the animator but here is how it looks ingame with the pause feature to slowdown the animation
so i made it start really high in the animator for testing and when i start it in the game it starts low and as shown using the pause feature the bat doesnt move straight like in the animator and instead it curves
i’ve tried to search for answers in the forum but most people problems are that the model is anchored or the motor6D isnt set right but the stand is setup correctly and can play animations as shown here
so i know that the issue is not with the coding of the stand or with the stand properties nor the stand motor6D so if you know about this issue any help is appreciated
Whats the animation priority for the animation? Are their any other animations of the same priority or higher that could be effecting it? Whats the primary part of the rig?
the animation priority i intended to use was action 2 but i tried making it action 4 to test if it would work it didnt , there are no other animations playing while it is , the primary part is the HumanoidRootPart of the rig
the rig can play animations normally as shown with the bat swing and i found out that the bat curving was just a mistake in the animation so the only problem left is why the animation starts low instead of high up in the air
i’ve been testing alot of diffrent stuff but i cant seem to find the issue still without for the dummy i found out that when i use the command Play() if i put a 0 in between the bows the animations works fine but when i tried it with the welded dummy it didnt work so like is the weld the problem and if then how am i supposed to make the charectar follow the player without it being buggy
so i could’nt find it but i researched a bit about it and i cant see how that has to do with the animation not starting at the correct position since i’ve confirmed that the problem is that the weld isnt allowing the rig animation to move it far from the part that it is welded to
anyway i found a workAround that isnt really a solution but it works ig its that when i want to play the animation that starts far from the part that the rig is welded to i just dissable the weld and after the animation is done i ReEnable the weld which gave me a pretty good result