I have this custom NPC (Skinned Mesh) I’m currently having the issue of animations not working while the model has a “Humanoid” and a “AnimationController” parented into the model at the same time.
I know its not an issue with the animations nor the rig since the animations work just fine If I remove the Humanoid. My issue is that I’m not sure why the animations completely stop working once I add the Humanoid to the model.
- I am using :LoadAnimation() from the AnimationController.Animation
- I need the Humanoid to make the NPC move and add health and damage and stuff to it.
Does anyone know why this is happening? Or am I loading the animation wrong?