It’s fully rigged, but now I’m wondering how I could animate it for roblox. Can I use blender to animate and then import it into studio? How could I import an animation? I have seen people splitting their models into parts and then animating them inside of studio, but I don’t think I could do that here because my model isn’t blocky. Thanks for any help!
Okay, thanks for your answer. I looked at the roadmap and mesh deformation should be coming out in the next months. Hopefully that would be a solution for me.