before, animations under the same priority as “Action”, “Movement” or “idle” would play over each other, now they tend to merge if you play animations of the same priority… this now ruined animations on my whole game, and fixing it could take months. anyone knows what can i do?
According to the reference they merge the same priority tracks:
If they are Action priorities then you can now prioritize them:
what do i do if they’re more than 4? up to 8
All 8 are action? You also have movement, idle, and core… so you can assign atleast 7… just prioritize the last one somewhere.