Animations overlaping even when i set priorities

So i have my equip priority set to 4 and idle to Action (1)
image
But still they overlapse (on the video u can see that equip starts playing and when idle does the hands tend to go into another position)


Now how to fix it, cause i can’t do .Ended event cause it’d be even worse as after the animation ends it goes back to default position)

I have tons of the same issues when i want 2 animations to go in order (anim1:Play() anim.Ended:Connect(function() anim2:Play() end) but it still goes firstly back to default character animation (0,0,0) and then the anim2 plays, so let’s say anim1 ended at (1,9,6) position and anim2 stars at (1,9,6) as well, still when i call :Play() on it it firstly goes to (0,0,0) and then to it’s starter, which is wrong for my needs

try setting the priority with the script like this

track.Priority= Enum.AnimationPriority.Action

tell me if it makes a difference

also if you can send the code that plays the animations

It’s seems like in the video if you move your cursor then it moves your head and arms. Maybe try waiting after the equip animation is done playing and only then start the script that mimics your cursor’s movement.

It’s set to 4, with script and in animator editor as i said

I have another weapon using the same thing but doesn’t have this issue, when i turned the feature of hands mimmicing cursor off, nothing changed