So i have my equip priority set to 4 and idle to Action (1)
But still they overlapse (on the video u can see that equip starts playing and when idle does the hands tend to go into another position)
Now how to fix it, cause i can’t do .Ended event cause it’d be even worse as after the animation ends it goes back to default position)
I have tons of the same issues when i want 2 animations to go in order (anim1:Play() anim.Ended:Connect(function() anim2:Play() end) but it still goes firstly back to default character animation (0,0,0) and then the anim2 plays, so let’s say anim1 ended at (1,9,6) position and anim2 stars at (1,9,6) as well, still when i call :Play() on it it firstly goes to (0,0,0) and then to it’s starter, which is wrong for my needs
It’s seems like in the video if you move your cursor then it moves your head and arms. Maybe try waiting after the equip animation is done playing and only then start the script that mimics your cursor’s movement.