Animations play differently in game and on different characters

I have an issue where animations go further in game when different character types are used, as well as different body type percentages. When trying out the animations in studio on the different characters and body types that created these inconsistencies, they were playing appropriately. Even when publishing the animations with the different characters and playing it in game using that character, the inconsitencies remained.

For those who dont know body types are how small or big the character looks:

This is the the animation I am talking about:

And to create this I had to split it up into 2 animations, one for the beginning keyframes, and the loop keyframes.

This is the begin animation:

When the begin animation ends, i immediately play the loop animation:

This is an example from a result from using this character and 100% Body Type: Summer

This is the result from the same character but with 0% Body Type (Which you can see reduced the arch):

This is how it looks in studio:

Some observation:
I doubt that the issue comes from using 2 animations because even when only playing the begin animation, the inconsistency is still there:

Expected behavior

I would want the animation to play the same in game as it does in studio in animation editor.

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