Animations that play rapidly sometimes get discarded on other clients during replication

Apologies if this is the wrong category for this.

So, I have a gun system I am creating that has the following problem: any animations that are played rapidly, when replicating to other clients, get discarded most of the time.

Meaning, none of the animation replication is consistent, and it completely ruins my entire system.

I have no idea if this is a roblox issue, or some odd settings issue with something in the game.
Yes, I have made sure it’s none of the rest of the my code since I opened a fresh studio and ran a short bit of code that just rapidly plays one of my animations.

if it helps, I am checking these issues using the team test with 2 players, I do not know if the problem happens in a public game or not.

Any ideas? Thanks.

The issue has been happening to me as well. When rapidly changing default idle animation of the player, it often doesnt replicate. Haven’t tested it in actual game, only in studio, but i dont imagine it would be any different.

Looking for solutions as well, hit me up when u find something, thanks.

I will test it in a public game soon, I’ll tell you how it goes.

Ok, the bug happens in public servers too.

I had similar issue. In studio click workspace & in properties find Workspace.AnimationWeightedBlendFix and disable it. Test if this fixes the issue.

Tried that earlier, unfortunately it did nothing in my case.

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