Animations works different on different clients?

Recently I’ve come across an issue for my game in which animations play differently depending on your client’s perspective. This is an issue for a game of mine in which involves combat.

Client Perspective

Players Perspective

Both players are supposed to see the ‘Players Perspective’ animation, however it doesn’t seem that way.

How it’s coded

If checks are passed, it will constantly fire to the client (within’ rate limit).
image

It then takes the information gathered from the server, and uses it to tween the animation on the client.

If you need more information, please let me know!

It looks like an animation priority issue. I would set it to “Action” if you haven’t already.

It’s already on action, and the only animation which uses that priority during that current moment.

Might be worth noting that animations automatically replicate to the client so, I’m not really sure what the remote event is for in this case.

Because it checks some things on the server before sending over data to prevent exploits. The entire animation track is still handled on the client.

It’s really hard to pinpoint without seeing more code. I get that this might be some top secret project but, posting minimal code and expecting a solution is a bit far fetched.

I’m not sure what else you’d need? The code works as intended, the animation does not. I think I’ve alreay shown that data is sent from the server to the client, in which the animation track should automatically replicate - but in this case it does not for my own client but will for others.

Most likely roblox bug, i have the same issue, the animation works great on server but not client