Recently I’ve come across an issue for my game in which animations play differently depending on your client’s perspective. This is an issue for a game of mine in which involves combat.
Client Perspective
Players Perspective
Both players are supposed to see the ‘Players Perspective’ animation, however it doesn’t seem that way.
How it’s coded
If checks are passed, it will constantly fire to the client (within’ rate limit).
It then takes the information gathered from the server, and uses it to tween the animation on the client.
It’s really hard to pinpoint without seeing more code. I get that this might be some top secret project but, posting minimal code and expecting a solution is a bit far fetched.
I’m not sure what else you’d need? The code works as intended, the animation does not. I think I’ve alreay shown that data is sent from the server to the client, in which the animation track should automatically replicate - but in this case it does not for my own client but will for others.