Animations/Decals/Meshes not loading

System Information
CPU: 12th Gen Intel(R) Core™ i7-12700KF
Memory: 32GB DDR5 @ 5600 MT/S
GPU: NVIDIA GeForce RTX 4070 Super

Beta Features:
Animation Graph
glTF Export
Live Animation Creator

I’m not sure if this is the right category, do let me know otherwise, but,
Simply loading up a playtest yields different results.
Loading up a solo playtest will cause animations to not load: “Failed to load animation with sanitized ID”. These animations are my animations under my group, and the game is under my group. However, when waiting long enough, they load with seemingly no error. Decals/Images and meshes also seem to not load for a while, getting the error “MeshContentProvider failed to process”.

Whenever loading up a local playtest with more than 1 client, the visuals break completely. Everything relatively works for Player 1, but for Players 2 & 3, everything breaks,



GUIs dont load, meshes break completely, even the default roblox animations such as walking and jumping dont load.

Expected behavior

What should happen is, well, meshes, images/decals, and animations load as intended.

1 Like

I think my opinion to that is to load the assets first or keep reloading the assets until its finally loaded.

I preload all animations with Content Provider Service on both the Client and Server. As for meshes/decals/images, you dont have to preload those things. Though, I have been using Content Provider Service to preload those, but they make no difference.