At my Developer Stats, on the Error Reports tab, the following warning appears:
“AnimationTrack limit of 256 tracks for one Animator exceeded, new animations will not be played.”
As for myself, this issue doesn’t happen. However, it has been happening in my game for more than 5 million times, as shown.
To understand better where this was coming from, I joined multiple servers of my game and really saw that at the Server log, this error is appearing thousands of times.
I own an Outfit game, and each Mannequin has an animation that is played.
I also have an Emotes and Animations UI, that makes a player use them.
Since I own more than 600 Mannequins, pretty sure its due to the Mannequins.
This is the code I have in each Mannequin:
--Variables--
local set = script.Settings
local sp = set.Speed
local enabled = set.Enabled
local hum = script.Parent:WaitForChild("Humanoid")
if hum then
else
print("No Humanoid")
end
local humanim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation"))
humanim.Looped = true
humanim:AdjustSpeed(sp.Value)
local function updateAnim()
if enabled.Value == true then
humanim:Play()
else
humanim:Stop()
end
end
--On Init
updateAnim()
--Playing Animation--
enabled:GetPropertyChangedSignal("Value"):Connect(updateAnim)
And this is the path:
Does somebody know how I could fix or have any idea?
Thank you!