AnimationTrack property Looped not functioning as expected

Hey all!

I was working on an animation in studio and encountered what I thought was an issue on my end. However, after finding the proper solution, I believe this may be an engine bug (or maybe it really was my issue all along)

When I loaded an AnimationTrack onto my humanoid, it would play but failed to loop even though I had set Track.Looped to true.

The way I resolved this was by going back into the animation editor and re-exporting with looping toggled.

Have I misinterpreted the use of Track.Looped, or is this a bug on Roblox’s end?

Edit: Reading up on the wiki, it does seem safe to assume this was a bug on Roblox’s end.

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