AnimationTrack:AdjustSpeed doesn't do anything

It doesn’t give me an error and it doesn’t adjust the animationspeed.
Is it just me or has this function never worked?

My code:

local animations = {}
for i,v in pairs(script:WaitForChild("Animations"):GetChildren()) do
	animations[v.Name] = humanoid:LoadAnimation(v)
end

animations.Walk:AdjustSpeed(3)
1 Like

Seems to work fine for me in Studio on a basic R15 rig, setting the idle animation of the character to 0 makes the rig static.

Can you provide more information? Could you attach a repro?