Hey! So I got a very wheird bug goign on in my game: After I have added Duo-Emotes, an error would come up after some time saying that the AnimationTrackLimit of 256 have been reached. Funny now is, that the duo emotes will still play but NOT the animations in the main animation script. Another thing is, that they then went wont play for newer people too. Like the error occured in a server, I joined and I wasn’t able to use any animations from the main animation script either. I can’t find any bug and I don’t know why the it errors the AnimationTrackLimit 256 error. I am already storing all the animations in a table and only load them once, same goes for the emotes script. Please don’t mind it’s kinda messy but does anyone know where the issue could be? Another thing to note is, that in this case the sitting animations still work. Just when I try to stop them, I can’t.
local AnimationsHandler = {}
local loadedAnims = {}
local seats
local animations = {
["SitAnim#1"] = 11946845593,
["SitAnim#2"] = 11946846329,
["SitAnim#3"] = 11946847040,
["SitAnim#4"] = 11946847861,
["SitAnim#5"] = 11946848574,
["SitAnim#6"] = 11946849394,
["SitAnim#7"] = 11946850175,
["SitAnim#8"] = 11946851094,
["SitAnim#9"] = 11946851968,
["SitAnim#10"] = 11946844784,
["SitAnim#11"] = 11946770808,
["SitAnim#12"] = 11946771885,
["SitAnim#13"] = 11946772717,
["SitAnim#14"] = 11946773506,
["SitAnim#15"] = 11946774101,
["SitAnim#16"] = 11946774870,
["SitAnim#17"] = 11946775640,
["SitAnim#18"] = 11946751751,
["LayAnim#1"] = 18294529369,
["CouchAnim#1"] = 13166293357,
["CouchAnim#2"] = 13166322106,
["CouchAnim#3"] = 13166361523,
["CouchAnim#4"] = 13166364821,
["CouchAnim#5"] = 13166367947,
["LeanAnim#1"] = 11946753560,
["LeanAnim#2"] = 11946754625,
["LeanAnim#3"] = 11946758417,
["LeanAnim#4"] = 11946759611,
["LeanAnim#5"] = 11946767498,
["DrinkAnim#1"] = 11946786639,
["MicHold"] = 15704383437,
["PianoSit"] = 13204450203,
["SpecialSit"] = 13215986549,
["CapAnim#1"] = 11946787658,
["DrummerSeat"] = 15700966125,
["DoubleBassAnim"] = 15701190039,
["BlanketAnim#1"] = 16830427993,
--- FOODS
["English Breakfast"] = 14768429538,
["Beef Wellington"] = 14768429538,
["Chicken Tikka"] = 14768458401,
["Fish N' Chips"] = 14768429538,
["Lobster"] = 14768429538,
["Macaroni Cheese"] = 14768444015,
["Salmon"] = 14768429538,
["Spaghetti"] = 14768449373,
["Sushi"] = 14768334751,
["Tomato Soup"] = 14768458401,
["Tarantula Temptation"] = 14768429538,
["Gingerbread"] = 14768429538,
--- DRINKS
--14940456508
["Agua Fresca"] = 18294690639,
["Blueberry Bliss"] = 18294690639,
["Charcoal Squash"] = 18294690639,
["Dragonfruit Splash"] = 18294690639,
["English Tea"] = 18294690639,
["Iced Caramel Latte"] = 18294690639,
["Iced Tea"] = 18294690639,
["Orange Juice"] = 18294690639,
["Pineapple Punch"] = 18294690639,
["Pink Lemonade"] = 18294690639,
["Shirley Temple"] = 18294690639,
["Water"] = 18294690639,
["Scarlet Sip"] = 18294690639,
["Hot Chocolate"] = 18294690639,
}
function AnimationsHandler:Preload()
seats = workspace:FindFirstChild("AnimSeats")
print("Animation Seats loaded!")
end
function AnimationsHandler:Step(Delta:number)
end
function playAnim(animation, player)
local a = Instance.new("Animation") a.AnimationId = "rbxassetid://" .. animations[animation]
local anim = nil
if loadedAnims[player] then
if loadedAnims[player][animations[animation]] then
anim = loadedAnims[player][animations[animation]]
end
end
if anim == nil then
anim = player.Character.Humanoid.Animator:LoadAnimation(a)
if loadedAnims[player] then
loadedAnims[player][animations[animation]] = anim
else
loadedAnims[player] = {}
loadedAnims[player][animations[animation]] = anim
end
end
print(loadedAnims)
anim.Name = animation
--local anim = player.Animations:FindFirstChild(animation).Value
if animation == "DrummerSeat" then
warn("Attaching sticks")
local newLeftStick = game.ServerStorage.Sticks["Left Stick"]:Clone()
newLeftStick.Parent = player.Character["Left Arm"]
local newMotorLeft = game.ServerStorage.Sticks["Left StickMotor"]:Clone()
newMotorLeft.Parent = player.Character["Left Arm"]
newMotorLeft.Part0 = player.Character["Left Arm"]
newMotorLeft.Part1 = newLeftStick
local newRightStick = game.ServerStorage.Sticks["Right Stick"]:Clone()
newRightStick.Parent = player.Character["Right Arm"]
local newMotorRight = game.ServerStorage.Sticks["Right StickMotor"]:Clone()
newMotorRight.Parent = player.Character["Right Arm"]
newMotorRight.Part0 = player.Character["Right Arm"]
newMotorRight.Part1 = newRightStick
for i,v in pairs(game.Workspace["Drum Kit"].Drummer.Motors.HumanoidRootPartMAIN:GetChildren()) do
if v:IsA("Motor6D") then
local newMotor = v:Clone()
newMotor.Parent = player.Character.HumanoidRootPart
v.Part0 = nil
newMotor.Part0 = player.Character.HumanoidRootPart
newMotor.Part1 = v.Part1
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalCrash") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalCrash.Anchored = false
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalRIde") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalRIde.Anchored = false
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatTop") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.Anchored = false
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.bott.Anchored = false
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatBot") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.Anchored = false
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.bott.Anchored = false
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]:FindFirstChild("Bass Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].Anchored = false
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = false
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = false
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]:FindFirstChild("HiHat Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].Anchored = false
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = false
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = false
end
end
end
end
if animation == "DoubleBassAnim" then
warn("Attaching double bass")
local newMotor = game.ServerStorage.BassMotors["Double Bass"]:Clone()
newMotor.Parent = player.Character.Torso
newMotor.Part0 = player.Character.Torso
newMotor.Part1 = game.Workspace.DoubleBass["Double Bass"]
game.Workspace.DoubleBass["Double Bass"].Anchored = false
end
anim:Play()
end
function stopAnim(animation, player)
for i, animTrack in pairs(player.Character.Humanoid.Animator:GetPlayingAnimationTracks()) do
if animation == "StopSeatAnimations" then
if string.find(animTrack.Name, "SitAnim") or string.find(animTrack.Name, "LeanAnim") then
if animation == "DrummerSeat" then
if player.Character["Left Arm"]:FindFirstChild("Left Stick") then
player.Character["Left Arm"]["Left Stick"]:Destroy()
player.Character["Left Arm"]["Left StickMotor"]:Destroy()
end
if player.Character["Right Arm"]:FindFirstChild("Right Stick") then
player.Character["Right Arm"]["Right Stick"]:Destroy()
player.Character["Right Arm"]["Right StickMotor"]:Destroy()
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer.Motors.HumanoidRootPartMAIN:GetChildren()) do
if v:IsA("Motor6D") then
v.Part0 = game.Workspace["Drum Kit"].Drummer.Motors.HumanoidRootPartMAIN
if player.Character.HumanoidRootPart:FindFirstChild(v.Name) then
player.Character.HumanoidRootPart[v.Name]:Destroy()
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalCrash") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalCrash.Anchored = true
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalRIde") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalRIde.Anchored = true
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatTop") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.Anchored = true
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.bott.Anchored = true
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatBot") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.Anchored = true
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.bott.Anchored = true
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]:FindFirstChild("Bass Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].Anchored = true
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = true
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = true
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]:FindFirstChild("HiHat Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].Anchored = true
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = true
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = true
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalCrash") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalCrash.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalCrash.CymbalCrashOriginal.Value
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalRIde") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalRIde.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalRIde.CymbalRIdeOriginal.Value
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatTop") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.HiHatTopOriginal.Value
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.bott.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.bottOriginal.Value
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatBot") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.HiHatBotOriginal.Value
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.bott.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.bottOriginal.Value
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]:FindFirstChild("Bass Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"]:FindFirstChild("Bass PaddleOriginal").Value
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CFrame = v:FindFirstChild(v.Name.."Original").Value
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CFrame = v:FindFirstChild(v.Name.."Original").Value
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]:FindFirstChild("HiHat Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"]:FindFirstChild("HiHat PaddleOriginal").Value
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CFrame = v:FindFirstChild(v.Name.."Original").Value
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CFrame = v:FindFirstChild(v.Name.."Original").Value
end
end
end
end
if animation == "DoubleBassAnim" then
if player.Character.Torso:FindFirstChild("Double Bass") then
player.Character.Torso["Double Bass"]:Destroy()
game.Workspace.DoubleBass["Double Bass"].Anchored = true
game.Workspace.DoubleBass["Double Bass"].CFrame = game.Workspace.DoubleBass.NormalPos
end
end
animTrack:Stop()
end
end
if animTrack.Name == animation then
if animation == "DrummerSeat" then
if player.Character["Left Arm"]:FindFirstChild("Left Stick") then
player.Character["Left Arm"]["Left Stick"]:Destroy()
player.Character["Left Arm"]["Left StickMotor"]:Destroy()
end
if player.Character["Right Arm"]:FindFirstChild("Right Stick") then
player.Character["Right Arm"]["Right Stick"]:Destroy()
player.Character["Right Arm"]["Right StickMotor"]:Destroy()
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer.Motors.HumanoidRootPartMAIN:GetChildren()) do
if v:IsA("Motor6D") then
v.Part0 = game.Workspace["Drum Kit"].Drummer.Motors.HumanoidRootPartMAIN
if player.Character.HumanoidRootPart:FindFirstChild(v.Name) then
player.Character.HumanoidRootPart[v.Name]:Destroy()
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalCrash") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalCrash.Anchored = true
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalRIde") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalRIde.Anchored = true
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatTop") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.Anchored = true
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.bott.Anchored = true
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatBot") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.Anchored = true
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.bott.Anchored = true
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]:FindFirstChild("Bass Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].Anchored = true
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = true
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = true
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]:FindFirstChild("HiHat Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].Anchored = true
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = true
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Anchored = true
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalCrash") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalCrash.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalCrash.CymbalCrashOriginal.Value
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("CymbalRIde") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalRIde.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].CymbalRIde.CymbalRIdeOriginal.Value
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatTop") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.HiHatTopOriginal.Value
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.bott.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatTop.bottOriginal.Value
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]:FindFirstChild("HiHatBot") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.HiHatBotOriginal.Value
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.bott.CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"].HiHatBot.bottOriginal.Value
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]:FindFirstChild("Bass Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"]:FindFirstChild("Bass PaddleOriginal").Value
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CFrame = v:FindFirstChild(v.Name.."Original").Value
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["Bass Paddle"]["Bass Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CFrame = v:FindFirstChild(v.Name.."Original").Value
end
end
end
if game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]:FindFirstChild("HiHat Paddle") then
game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].CFrame = game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"]:FindFirstChild("HiHat PaddleOriginal").Value
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"]:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CFrame = v:FindFirstChild(v.Name.."Original").Value
end
end
for i,v in pairs(game.Workspace["Drum Kit"].Drummer["Drum Kit"]["Moving Bits"]["HiHat Paddle"]["HiHat Paddle"].Spring:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CFrame = v:FindFirstChild(v.Name.."Original").Value
end
end
end
end
if animation == "DoubleBassAnim" then
if player.Character.Torso:FindFirstChild("Double Bass") then
player.Character.Torso["Double Bass"]:Destroy()
game.Workspace.DoubleBass["Double Bass"].Anchored = true
game.Workspace.DoubleBass["Double Bass"].CFrame = game.Workspace.DoubleBass.NormalPos.CFrame
end
end
wait()
animTrack:Stop()
end
end
--local anim = player.Animations:FindFirstChild(animation).Value
--anim:Stop()
end
function AnimationsHandler:Start()
self:ListenToClientEvent("LoadAnimations", function(player)
--[[for name, animId in pairs(animations) do
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://" .. animId
local track = player.Character.Humanoid.Animator:LoadAnimation(anim)
if not player:FindFirstChild("Animations") then
local folder = Instance.new("Folder", player) folder.Name = "Animations"
end
local objectValue = Instance.new("ObjectValue", player.Animations)
objectValue.Name = name
objectValue.Value = track
end--]]
end)
self:ListenToClientEvent("PlayAnim", function(player, animation)
playAnim(animation, player)
end)
self:ListenToClientEvent("StopAnim", function(player, animation)
stopAnim(animation, player)
end)
for i, seat in pairs(seats:GetChildren()) do
if seat:FindFirstChild("ProximityPrompt") then
seat.ProximityPrompt.Triggered:Connect(function(player)
if seat.Occupant ~= nil then
local player = game.Players:GetPlayerFromCharacter(seat.Occupant.Parent)
--local animation = seat:FindFirstChild("Animation")
local animation = seat.Name
playAnim(animation, player)
self:FireClient(player, "AddAnim", animation)
else
seat:Sit(player.Character.Humanoid)
local player = game.Players:GetPlayerFromCharacter(seat.Occupant.Parent)
--local animation = seat:FindFirstChild("Animation")
local animation = seat.Name
playAnim(animation, player)
self:FireClient(player, "AddAnim", animation)
end
end)
end
end
end
game.Players.PlayerRemoving:Connect(function(player)
if loadedAnims[player] then
for i,v in pairs(loadedAnims[player]) do
v:Destroy()
end
loadedAnims[player] = nil
end
end)
return AnimationsHandler
Part of the server side:
self:ListenToServerEvent("AddAnim", function(animation)
local v = Instance.new("BoolValue", char)
v.Name = animation
end)
humanoid.Changed:Connect(function()
if humanoid.Jump == true then
if char:FindFirstChildWhichIsA("BoolValue") then
self:FireServer("StopAnim", char:FindFirstChildWhichIsA("BoolValue").Name)
self:FireServer("StopAnim", "StopSeatAnimations")
char:FindFirstChildWhichIsA("BoolValue"):Destroy()
end
end
if humanoid.MoveDirection ~= Vector3.new(0, 0, 0) and humanoid.Seated == false then
if char:FindFirstChildWhichIsA("BoolValue") then
self:FireServer("StopAnim", char:FindFirstChildWhichIsA("BoolValue").Name)
char:FindFirstChildWhichIsA("BoolValue"):Destroy()
self:FireServer("StopAnim", "StopSeatAnimations")
end
end
end)
Help is very much appreciated.