When creating a non-looped animation, I ensure the “Toggle Looping Animation” button is not enabled in the new editor, and when playing the animation, it doesn’t loop.
But,
When I read AnimationTrack.Looped’s value, it is returning true regardless of the setting I have set in the editor… even though it isn’t actually looping on playback…
Most definitely looping disabled:
After :LoadAnimation, AnimationTrack.Looped returns true. (this code will print true regardless of the editor’s setting)
What’s going on here? Again, the animation isn’t ACTUALLY looping on playback, but is reading .Looped as true, regardless of the setting…