Reproduction Steps
1. Create an animation in the animation editor with looping turned
2. Make it several seconds long (might not be necessary)
3. Publish it
4. Run this code
local track = Animator:LoadAnimation(Animation)
print(track.Looped)
task.wait(5)
print(track.Looped)
Expected Behavior
I expect the property Looped to be true if it’s published as true
Actual Behavior
Looped take a second or two to actually update. So the code above would print false and then true
Workaround
Add boolean attributes manually instead of reading the property
Issue Area: Engine
Issue Type: Display
Impact: Low
Frequency: Constantly