local players = game:GetService("Players")
local rep = game:GetService("ReplicatedStorage")
game.ReplicatedStorage.playanim.OnClientEvent:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
local animator = humanoid:FindFirstChild("Animator")
local downed = animator:LoadAnimation(script.Dead.AnimationId)
downed:Play()
wait(downed.Length)
game.ReplicatedStorage.unanchor:FireServer()
downed:Stop()
end)