Animator locks up when resuming from a script breakpoint in Studio

Reproduction Steps
In a new place file, create a Script in the Workspace with the following content:

task.wait(3)
print("Hello world!")

Then place a breakpoint on the 2nd line and go into Play Solo mode.
Once the breakpoint is hit, resume the game and the character’s animations should stop working.

Expected Behavior
My character should continue to animate as normal when resuming the game from a hit breakpoint.

Actual Behavior
Here is a video of me reproducing the issue.

Workaround
As long as I don’t have any breakpoints active my character will continue to animate as normal.
This issue only happens in Roblox Studio as far as I can tell.

Issue Area: Studio
Issue Type: Display
Impact: Moderate
Frequency: Often
Date First Experienced: 2021-09-01 00:09:00 (-05:00)
Date Last Experienced: 2021-09-30 00:09:00 (-05:00)

11 Likes

Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

2 Likes

@Maximum_ADHD – seems like this is fixed now with the new Debugger. Can you confirm?

Sorry for the late reply, I’m still observing this issue when I resume from a breakpoint. I think it might have something to do with switching datamodels while the game is paused on a breakpoint?

2 Likes

Thank you for getting back, we’re taking a look.

If I can get a consistent repro I’ll let you guys know :slight_smile:

We’ve not been able to repro this on our end. We will close this as fixed for now. If you are able to get a consistent repro, will you please reach out / open a new ticket ?

1 Like

Sure thing! Apologies it’s been tricky to reproduce.