I am trying to make it, so the animator works right.
The Roblox Studio animator breaks after you delete a whole motor6d’s keyframe the entire rig breaks and it changes positions outside of the animator after it’s been applied and you have to reopen the animator for it to work again, and this might start causing issues when animating something with the normal Roblox Studio animator. It’s also been affecting motor6g’s that have been tied to a union when animating too.
There have been no solutions on the Creator Hub or the Forum’s yet because no one has been having any issues with this.
I have tried animating stuff the only way I found out is because I did a couple test runs on other rigs and this only happens when you delete an entire keyframe line and nothing is able to be animated when doing so. The only way to fix this is through reopening the animator to fix it. It has also been affecting rigs that have positioned limbs and when you delete the specific keyframe line it moves the arm into position, and it breaks your position limb. (I am new, and I cannot put a topic in the bug section yet)