AnimatorParallelManager:stepAll consuming 20ms per frame

With specific animations on a bone rig, AnimatorParallelManager:stepAll will consume upwards of 20ms per frame, causing severe FPS performance problems.

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ClientAnimatorThrottling is enabled, although it hasn’t made a difference on this during testing.

I can share the rig and the animations to staff upon request.

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Thanks for the report! We’ll follow up when we have an update for you.

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Any word on this? It’s causing our workflow to be effectively nearly halted since we cannot playtest or QA properly and we can’t figure out what causes it on our end.

Edit: I have found the culprit, will share to staff upon request if needed.

I have investigated further and figured out that the reason this is happening is because of an AnimSaves folder. I’m not sure why it has such a big impact but deleting it seems to fix the problem entirely. I’ve downloaded a local copy of both rigs if any staff needs it to investigate.

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