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Date & Update Format:
(Major.Minor.Patch) (MM/DD/YYYY)
Updates:
0.3.2 (07/20/2022):
- When you do not have enough energy to slash, you will now slash at 30%
of the original sword speed instead of not slashing your sword at all, as well as
do 30% of the original sword power if you get a hit. - Stamina regeneration per second decreased (15>>10)
- Fixed bug where you can sprint to move when some powers disable
movement - Leaderstats now show your rank instead of sword equipped
- Some back-end improvements/fixes
0.3.1 (07/19/2022):
- Reduced energy regen wait (3s>>2s)
- Reduced slash energy cost (20>>10)
0.3.0 (07/18/2022): [Sprinting & Energy UPD]
- Slightly updated color of ability bar
- Changed some notification colours
- Removed a lot of unnecessary badges
- Added sprinting mechanic (F to toggle)
- Lowered normal walk speed
- Added basic energy system
- Sprinting uses energy (5 energy per second)
- Slashing uses energy (about 5 slashes per full energy bar)
- Added energy UI bar
NOTE: This update was about stopping the constant spam slashes players were complaining about, hopefully it makes combat more tactical. We will be watching the update closely.
0.2.3 (07/11/2022):
- Added an extra tournament notification for players not participating
- Yoru (Gamepass) power decreased [145>>113]
- Yoru (Gamepass) speed decreased [53>>27]
- Removed OP Yoru knockback fling.
- Kuwabara Dimension Sword (Gamepass) power decreased [145>>105]
- Kuwabara Dimension Sword (Gamepass) speed decreased [53>>23]
- Sanemi’s Nichirin Sword ability knockback reduced
- Fixed Obanai’s Nichirin Sword ability snake not spawning some times
- 100% FX should be accurately displayed on player
NOTE: This update was mainly about nerfing gamepass swords and making them easier to fight against. They are still very strong, but sometimes can be survivable.
0.2.2.1 (07/10/2022):
- HOT FIX: Fixed mobile tutorial bug that broke the system
0.2.2 (07/10/2022):
- Fixed dimension sword ability not counting kills
- Obanai snake ability knockback decreased
- Gamepass swords speed decreased [80>>53]
- Samehada display stats corrected & speed decreased [75>>50]
- Murasame ability cooldown increase [5>>20]
- Yatsufusa ability cooldown increased [5>>15]
- Senbonzakura cooldown increased [5>>20]
- Murakumogiri speed decreased [75>>60]
- Tournament max players decreased [8>>5]
- Fixed bug where 100% FX will show when the tournament starts
- Fixed tournament bug where players who don’t participate can win
- Fixed Shinobu showing it had a special ability
- Tournament winnings no longer multiply if you have game passes or a boost active
- Senbonzakura FX is more accurately placed on the player
- Tournament field is now a circle instead of a square
- Tournament field size has been decreased
0.2.1.3 (07/09/2022):
- HOT FIX: Fixed bug that broke portals (maybe)
0.2.1.2 (07/09/2022): (GAME LAUNCH)
- Added code: “LAUNCH” (10 Min Boost)
0.2.1.1 (07/09/2022):
- Reverted a physics update that hugely slowed down the server
0.2.1 (07/09/2022):
- Revamped tutorial system!
- Basic sword size has been increased
- Swords now auto equip when dropped into the arena
- Mobile ability button now says “E” instead of “Special”
- Hitboxes should be more accurate and easier in general to get a slash
- Last equipped swords now save when you rejoin
- Main UI size has been decreased and layout changed slightly
- Mobile players are now forced to play in landscape
- Main UI panels will automatically close if other main UI’s are opened
- Settings panel no longer resets on your death
- Fixed some daily reward UI issues
0.2.0 (07/08/2022): (FX UPD)
- Added New Code: “1000MEMBERS” (10 Minute Boost & 150 Slashes)
- Tengen’s ability cooldown has been increased [10s >> 20s] + Nerfed knockback
- Tsubaki passive speed boost decreased [50% >> 35%]
- Tournaments max time decreased [4min >> 3min]
- Fixed bug where Shusui increased stats on every slash instead of kill
- Reduced server lag by offloading some FX onto the client
- Added a “Low Graphic” Setting which disables a lot of VFX for more performance
- In the future this setting will disable a lot more FX for a better playing experience.
- Radio gamepass is now louder and can be heard from further distances
- Added new sound tracks for lobby and arena (randomized)
- Added auras for ranks after the first one! (New colour every rank)
- Added an aura when you are at 100% knockback value
-
New FX for a bunch of swords (a lot!)
- Basic Sword: New battle cry VFX
- Sword Of Hope: New electric VFX when a player gets hit + New “Stars/KnockedOut” VFX when
a player gets hit - Demon-Slayer Sword: New black aura on body and sword when using the ability
- Tanjiro Nichirin Sword, Fire Bat & Shibuki: New fire VFX when a player gets hit
- Shibuki: Updated explosion particle when a player gets hit
- Yoru: New custom green slash VFX and player hit VFX + (Updated sword VFX)
- Shusui & Triple-Bladed Scythe: New kill streak VFX that gets more red with the more kills you get
- Shinobu Nichirin Sword: New poison VFX on players that get hit
- Kabutowari & Ichiryu: New on player slash VFX
0.1.7 (07/07/2022):
- Tournaments are now default sword only (balanced & fair)
- Fixed bug where dual swords would duplicate in tournaments
- Fixed bug where a player killed in a tournament can win (Maybe)
- Fixed bug where boost timer would still show when your boost is finished
- Fixed bug where tournaments could start with only 1 person
0.1.6.1 (07/06/2022):
- Hot Fix: Double slashing players quickly make it take long for
the player slashed to attack once again. Timing has been fixed. - Made changes to back end systems
0.1.6 (07/06/2022):
- Ability cooldown balances:
- Hyorinmaru [30s >> 25s]
- Samehada [20s >> 45s]
- Tengen [3s >> 10s]
- Sword of darkness flame hitbox has been increased
- Tengen sword ability now gives hit players knockback
- Inferno sword ability knockback decreased
- Samehada ability hitbox should match size of ability now
- Fixed bug allowing players to slash whilst being ragdolled
- Added code: “100LIKES” (150 Slashes)
0.1.5 (07/05/2022):
- Timer added in the daily group reward UI
- Implemented a new ban system for players who exploit
- Fixed tutorial trail still being visible when going into portal (Maybe)
- Timer in the bottom left no longer shows when you have no boost active.
- Added checks for swords on players in lobby (Affected high ping players)
- Disabled combat in lobby (taking damage was already disabled so this doesn’t entirely matter)
- Swords that applied knockback now ragdoll:
- Tanjiro’s Nichirin Sword
- Kuwabara’s Dimension Sword
- Dimension Sword (DBZ)
- Sanemi’s Nichirin Sword
- Belvaac
0.1.4 (07/04/2022):
- Ability cooldown now resets on tournament start
- Hit percentage UI color resets on tournament start
- Increased max tournament players from 7 to 8
- Decreased max tournament earnings from 150 to 125 slashes
- Fixed default arena not letting you swing sword
- (Happened when you had a different sword selected)
- Decreased volume and sound rollof on the default sword ability
- New look to the notification system
0.1.3 (07/04/2022):
- Simple beam tutorial
- Rank colors are more defined (for slashes update)
- Slash colors should now match your rank (some colors are a bit weak)
- Shop & Cooldown UI no longer overlap
- Spawn now faces teleports
0.1.2 (07/03/2022):
- Hot fix: Got knockback working again
0.1.1 (07/03/2022):
- Fixed UI bug
- UI overlapping chat
- Fixed tournament UI spam bug
- Fixed hit percentage bug
- Other minor fixes
0.1.0 (07/03/2022):
- Initial soft release