Anime Sword Battle Simulator - Update Log

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Date & Update Format:
(Major.Minor.Patch) (MM/DD/YYYY)


Updates:

0.3.2 (07/20/2022):

  • When you do not have enough energy to slash, you will now slash at 30%
    of the original sword speed instead of not slashing your sword at all, as well as
    do 30% of the original sword power if you get a hit.
  • Stamina regeneration per second decreased (15>>10)
  • Fixed bug where you can sprint to move when some powers disable
    movement
  • Leaderstats now show your rank instead of sword equipped
  • Some back-end improvements/fixes

0.3.1 (07/19/2022):

  • Reduced energy regen wait (3s>>2s)
  • Reduced slash energy cost (20>>10)

0.3.0 (07/18/2022): [Sprinting & Energy UPD]

  • Slightly updated color of ability bar
  • Changed some notification colours
  • Removed a lot of unnecessary badges
  • Added sprinting mechanic (F to toggle)
  • Lowered normal walk speed
  • Added basic energy system
  • Sprinting uses energy (5 energy per second)
  • Slashing uses energy (about 5 slashes per full energy bar)
  • Added energy UI bar

NOTE: This update was about stopping the constant spam slashes players were complaining about, hopefully it makes combat more tactical. We will be watching the update closely.

0.2.3 (07/11/2022):
  • Added an extra tournament notification for players not participating
  • Yoru (Gamepass) power decreased [145>>113]
  • Yoru (Gamepass) speed decreased [53>>27]
  • Removed OP Yoru knockback fling.
  • Kuwabara Dimension Sword (Gamepass) power decreased [145>>105]
  • Kuwabara Dimension Sword (Gamepass) speed decreased [53>>23]
  • Sanemi’s Nichirin Sword ability knockback reduced
  • Fixed Obanai’s Nichirin Sword ability snake not spawning some times
  • 100% FX should be accurately displayed on player

NOTE: This update was mainly about nerfing gamepass swords and making them easier to fight against. They are still very strong, but sometimes can be survivable.

0.2.2.1 (07/10/2022):
  • HOT FIX: Fixed mobile tutorial bug that broke the system
0.2.2 (07/10/2022):
  • Fixed dimension sword ability not counting kills
  • Obanai snake ability knockback decreased
  • Gamepass swords speed decreased [80>>53]
  • Samehada display stats corrected & speed decreased [75>>50]
  • Murasame ability cooldown increase [5>>20]
  • Yatsufusa ability cooldown increased [5>>15]
  • Senbonzakura cooldown increased [5>>20]
  • Murakumogiri speed decreased [75>>60]
  • Tournament max players decreased [8>>5]
  • Fixed bug where 100% FX will show when the tournament starts
  • Fixed tournament bug where players who don’t participate can win
  • Fixed Shinobu showing it had a special ability
  • Tournament winnings no longer multiply if you have game passes or a boost active
  • Senbonzakura FX is more accurately placed on the player
  • Tournament field is now a circle instead of a square
  • Tournament field size has been decreased
0.2.1.3 (07/09/2022):
  • HOT FIX: Fixed bug that broke portals (maybe)
0.2.1.2 (07/09/2022): (GAME LAUNCH)
  • Added code: “LAUNCH” (10 Min Boost)
0.2.1.1 (07/09/2022):
  • Reverted a physics update that hugely slowed down the server
0.2.1 (07/09/2022):
  • Revamped tutorial system!
  • Basic sword size has been increased
  • Swords now auto equip when dropped into the arena
  • Mobile ability button now says “E” instead of “Special”
  • Hitboxes should be more accurate and easier in general to get a slash
  • Last equipped swords now save when you rejoin
  • Main UI size has been decreased and layout changed slightly
  • Mobile players are now forced to play in landscape
  • Main UI panels will automatically close if other main UI’s are opened
  • Settings panel no longer resets on your death
  • Fixed some daily reward UI issues
0.2.0 (07/08/2022): (FX UPD)
  • Added New Code: “1000MEMBERS” (10 Minute Boost & 150 Slashes)
  • Tengen’s ability cooldown has been increased [10s >> 20s] + Nerfed knockback
  • Tsubaki passive speed boost decreased [50% >> 35%]
  • Tournaments max time decreased [4min >> 3min]
  • Fixed bug where Shusui increased stats on every slash instead of kill
  • Reduced server lag by offloading some FX onto the client
  • Added a “Low Graphic” Setting which disables a lot of VFX for more performance
    • In the future this setting will disable a lot more FX for a better playing experience.
  • Radio gamepass is now louder and can be heard from further distances
  • Added new sound tracks for lobby and arena (randomized)
  • Added auras for ranks after the first one! (New colour every rank)
  • Added an aura when you are at 100% knockback value
  • New FX for a bunch of swords (a lot!)
    • Basic Sword: New battle cry VFX
    • Sword Of Hope: New electric VFX when a player gets hit + New “Stars/KnockedOut” VFX when
      a player gets hit
    • Demon-Slayer Sword: New black aura on body and sword when using the ability
    • Tanjiro Nichirin Sword, Fire Bat & Shibuki: New fire VFX when a player gets hit
    • Shibuki: Updated explosion particle when a player gets hit
    • Yoru: New custom green slash VFX and player hit VFX + (Updated sword VFX)
    • Shusui & Triple-Bladed Scythe: New kill streak VFX that gets more red with the more kills you get
    • Shinobu Nichirin Sword: New poison VFX on players that get hit
    • Kabutowari & Ichiryu: New on player slash VFX
0.1.7 (07/07/2022):
  • Tournaments are now default sword only (balanced & fair)
  • Fixed bug where dual swords would duplicate in tournaments
  • Fixed bug where a player killed in a tournament can win (Maybe)
  • Fixed bug where boost timer would still show when your boost is finished
  • Fixed bug where tournaments could start with only 1 person
0.1.6.1 (07/06/2022):
  • Hot Fix: Double slashing players quickly make it take long for
    the player slashed to attack once again. Timing has been fixed.
  • Made changes to back end systems
0.1.6 (07/06/2022):
  • Ability cooldown balances:
    • Hyorinmaru [30s >> 25s]
    • Samehada [20s >> 45s]
    • Tengen [3s >> 10s]
  • Sword of darkness flame hitbox has been increased
  • Tengen sword ability now gives hit players knockback
  • Inferno sword ability knockback decreased
  • Samehada ability hitbox should match size of ability now
  • Fixed bug allowing players to slash whilst being ragdolled
  • Added code: “100LIKES” (150 Slashes)
0.1.5 (07/05/2022):
  • Timer added in the daily group reward UI
  • Implemented a new ban system for players who exploit
  • Fixed tutorial trail still being visible when going into portal (Maybe)
  • Timer in the bottom left no longer shows when you have no boost active.
  • Added checks for swords on players in lobby (Affected high ping players)
  • Disabled combat in lobby (taking damage was already disabled so this doesn’t entirely matter)
  • Swords that applied knockback now ragdoll:
    • Tanjiro’s Nichirin Sword
    • Kuwabara’s Dimension Sword
    • Dimension Sword (DBZ)
    • Sanemi’s Nichirin Sword
    • Belvaac
0.1.4 (07/04/2022):
  • Ability cooldown now resets on tournament start
  • Hit percentage UI color resets on tournament start
  • Increased max tournament players from 7 to 8
  • Decreased max tournament earnings from 150 to 125 slashes
  • Fixed default arena not letting you swing sword
    • (Happened when you had a different sword selected)
  • Decreased volume and sound rollof on the default sword ability
  • New look to the notification system
0.1.3 (07/04/2022):
  • Simple beam tutorial
  • Rank colors are more defined (for slashes update)
  • Slash colors should now match your rank (some colors are a bit weak)
  • Shop & Cooldown UI no longer overlap
  • Spawn now faces teleports
0.1.2 (07/03/2022):
  • Hot fix: Got knockback working again
0.1.1 (07/03/2022):
  • Fixed UI bug
    • UI overlapping chat
  • Fixed tournament UI spam bug
  • Fixed hit percentage bug
  • Other minor fixes
0.1.0 (07/03/2022):
  • Initial soft release
3 Likes