Anmation Replication

I have this animation that I scripted and sometimes it replicates and sometimes it doesn’t i don’t know if it’s just a studio bug or something but it annoys me. I have it set that I preload the animations and then play them on inputs but they still break. I have been told that animations replicate to other clients but It’s not efficient so can someone please help me make this more efficient.

Maybe another animation is canceling it, try setting the animation Priority to Action.

I made sure all the priorities were set to action

So I just tried Debugging and i did

local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:wait() 
local Humanoid = Character:FindFirstChild("Humanoid")
while true do 
   wait()
   local PAT = Humanoid:GetPlayingAnimationTracks() 
   print(PAT) 
   wait() 
end

And found that the idle animation is playing at the same time but I don’t know how to stop that since it’s in the animation script…


How Do I stop the idle track from playing…

I would have to see the script that you use to load the animation.Since its priority is set to action it shouldn’t cancel it.

It’s an animation that plays then gets to a certain point then stops which might be why this is happening

Try disabling the base animations to do that create an empty localscript called “Animate” in StarterCharacterScripts and tell me what happens

It works but the base animations don’t play and I want them to play.

The only thing i can think is the priority. To be extra sure try setting its priority on the script to Action.

still didn’t work I guess I’ll turn this into an opportunity to create my own base animation script.

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