What are the enums
from ResponseStyle
and PermissionPolice
I need for my plugin auto properties
For this script
What are the enums
from ResponseStyle
and PermissionPolice
I need for my plugin auto properties
For this script
Okay. @DeFactoCepti will look into it. Can you upload a simple rbxl file for the place that exhibits the problem? Just the switch and the script effecting motion, if there is one?
I’m not sure what you are trying to do, but I would just leave them as their default values. Why change them?
The default ResponseStyle “Physical” will move non-anchored objects with physics, and simply edit CFrames of anchored ones.
the default PermissionPolicy is “Everyone” which will allow all users to drag it.
Ye but in my plugin you can select the other styles and it you insert dragdettectors it have this preset if you want that valeus
Are the ui dragdettectors already out I noticed it in reclass plugin but it doesn’t work how does it work @PrinceTybalt
Way you can change them in the properties window then???
It’s like in my plugin you can change that properties and when you insert them it insert it with that properties
I’m surprised drag detectors still have the same problem as click detectors: they simply don’t work on fast moving parts. I’ll drop a link below if a staff ever notices this message and decide to resolve this problem.
@PrinceTybalt there still is an issue with the dragdettectors on mobile if I want to drag my puzzle it doesn’t directly drag and it are time based puzzles so it almost impossible to complete it in 1 min but I think I want it 30 sec buy the camera go before the dragdetectors able if I drag on the left
When the Drag Detector is added during the game and the responseStyle being physical, it does not work. It seems to only work if it is present from the beginning of the game.
I assume this is a bug, if not how am I able to fix this
Was there ever an update on this? I am currently trying to use DragDetectors to move my own character, but it doesn’t seem to be working.
I have been having problem with DragDetector while developing a plugin with widget window, it worked first time but after I relaunch studio DragDetector just stopped working.
Related problem: Drag Detectors not working in studio
Introducing UIDragDetectors [Studio-only Beta] - #285 by PepeElToro41
I couldn’t pin point the problem but dragdetector just doesn’t work in plugin widget. I tried turning off all plugins(beside one am developing) and it still doesn’t work.
I resolved this problem though it is weird, drag is disable whenever tool or UIEditor is in-use… but in my situation an UI covered your screen when you launch studio it disable the drag? If anyone experiencing drag not working while making plugin disable GUI Overlay.
@youssof12314 I responded to your bug report here:
I was not able to reproduce the problem, posted an example that worked, and suggested a couple of reasons you might have had the issue.
I did not hear back from you though. I hope my post helped but if you see this please let me know.
@AviaBasil yes, the problem is as you describe it, and fast moving DragDetectors have the same issue as ClickDetectors.
You are probably grabbing all the mouse events in your plugin, so the DragDetectors cannot receive them.
Are there any plans to fix this issue?
Hello! I’ve been working on a system as of late that uses DragDetectors in order to move stuff.
The main problem I am facing is that DragDetectors dont work when created via the client. I assume this is for safety reasons, but if there was a way to allow the client to create and use a DragDetector, that would automatically on run locally (for obvious reasons) would be very useful!
Since that probably wont happen I was wondering if you had any recommendations for a work around that’d help a ton, as I’ve been stuck on this issue for a couple hours now.
Thanks for your hard work!
Maybe clone it from the server
Currently not exactly something I can do, as changing the parent of the DragDetector via the client also makes it stop working. And I cant exactly parent the DragDetector via the server, as the thing I need to parent it to is only on one client.