Announcing Limiteds for the UGC Program [Marketplace]

Obviously this is great since Roblox has stopped actively producing Limited items, but this does cause a problem…

The problem is that this can be abused. The reason I think it can be abused is that UGC creators can create their own value. For example, a UGC creator can be a hat for only 10 owners, which can make it super rare and possibly valuable. I may be exaggerating and those Limited UGC items with very few copies probably won’t give it high value. I guess we’ll see how this plays out.

It’s great to hear that you are adding more ways for creators to innovate and earn on the Marketplace. The introduction of Limiteds with the ability for creators to specify the quantity of their creations and control their scarcity is a fantastic addition. It’s also great that Limiteds can be resold, and creators will receive an additional 10% payout every time the item is resold. The upfront payment before publishing Limiteds will encourage creators to be more thoughtful about the quantity they publish, which is crucial for a healthy marketplace. It’s good to see that Roblox is taking steps to ensure that the marketplace remains diverse and prohibits creators from publishing items that are overly similar to existing ones or copying others’ creations. This is a significant step towards building a community-driven marketplace, and I look forward to seeing what creators create.

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One of the questions I have regarding the UGC program involves user-made events. Will we be able to award avatar accessories to players, either through associating the accessory with a badge or by just simply having some in-game method of awarding the accessories?

The worst update in Roblox’ history.

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It will be surely a failure, the items price would be high since the reseller will only be able to make 50%. I don’t know why any sane person would buy this items, only the free UGC Limiteds are worth it, but they are instantly sold out thanks to bots. The UGC Limiteds hype will soon die down (hopefully) and Roblox will realise that they made a huge mistake, UGC Creators can’t be trusted, they just find any random model and just change the texture to gold, most of them are quick cash grabber’s which is a shame. I really hope it wouldn’t have any effect on the real Roblox classic limiteds. We asked for sales not these horrible and stupid update.

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Do you need premium to resell UGC Limiteds?

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this is by far one of the worst updates since you started accepting any bozo into the ugc “program”
nothing good will come of this aside from every item henceforth being a “limited”

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750 robux + 20 per stock.

It hurts I spent 20k on my first upload.

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No one wanting it. There are dozens of “extremely rare” items being uploaded daily, rarity has no meaning with these new limiteds lol

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Yes. You need premium to resell any limited.

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Question: Will the UGC Limiteds become tradeable when the 30 day “hold” ends?

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I can already see the Roblox Enconomy going down just like how Tix did it :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend: :chart_with_downwards_trend:

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I believe you should implement a system where if a limited item has not sold out after a certain period, let’s say 1 week, then the “limited” status of the item is revoked and it returns to being a regular item.

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The fact that random creators started putting UGC limiteds for free is entertaining, bots started spam buying limiteds and they kept breaking the catalog.

This, overall, was the worst idea. UGC limiteds aren’t even tradable (maybe they will (not) be in the future), and just like what @linkmon99 stated, they aren’t valuable either.

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Curious since this hasn’t been addressed in the thread or in policy: we sufficiently understand that money earned from reselling a Limited is not considered earned Robux and cannot be submitted for DevEx. Does this also apply to the Creator commission? Sounds silly but just want to make sure that eligible revenue is only from the initial sale.

Free Limiteds feels like a good way to abuse the marketplace to effectively earn “free Robux” in a sense, but I’m sure this was thought of prior to rolling out Limiteds to the program.

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So, since the test items Roblox launched met their 30 day threshold, it has been discovered that you have to wait 30 days after purchasing resold copies of an item to sell them again too. This will severely harm the value of UGC collectibles.

Also, UGC collectibles do not appear to have Recent Average Price or a price graph, either, so it’s pretty much impossible to tell when they get resold or how much they’re even worth. What’s up with that? Why are key features people take for granted with normal collectibles completely missing from UGC?

Please stop slapping arbitrary wait periods on things in the name of “better moderation”. It doesn’t work and harms the average user more than any bad actor.

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I believe here that won’t fix the issue and it’s gonna just keep getting worse and worse lol

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Yup, I guarantee the 30 day wait period and 50% resale cut is going to absolutely stagnate the market. Not sure how Roblox thought this would work out well?

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Am I missing something? I’m only getting 30% of sales. Is there a waiting period etc?

image

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If you read the post again you will see that they said ‘the creator gets 30%’ (if I remember correctly).

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