are we going to be able to retexture these new packages?
none of them are mix and matchable without looking like a complete abomination
and just wearing the full set isn’t very personal when there’s thousands of other people who look exactly the same
it would be nice if the texture was a clothing set that we could download and modify
We’re on either sides of the room buddy. I honestly like how some of the models (skelly!) use a sharp-edges looking effect on the models. Looks cool for me.
My bet ;based on social media and even the dev forums, is that it’s maybe just one of the least liked packages, they might even improve it one day … idk
I have a game about 1 year old. If I don’t change anything, what does it default to? I would assume it defaults to the classic setting, and not the new anthro setting.
@new_storm@Maximum_ADHD I am wondering if the following behavior was introduced in this new system:
In the past, when changing the scaling parameters of a humanoid as shown below, then the character would change size, but none of the accessories (hats, hair, cosmetic accessories, etc) changed in size.
Previously, accessories attached to the head were scaled based on the head scaling. Now all accessories will scale based on the part they are attached to if automatic scaling is enabled.
Hey hey… Sorry for the slow reply. We did everything we could to ensure that settings for existing games/places maintained the same behavior that they had before the update.
This means that if you had scaling disabled, your game will default to 0% body type scale (with no range). That will force all players to 0% body type.
If your game previously specified “player choice” for scaling, the body type setting will be 0-30% after the update. This is to maintain the implicit behavior of player choice before the update. We capped it at 30% rather than full 0-100% player choice because prior to the update, the max that players were allowed to set body type was 30%. So, while technically, “player choice” meant “whatever the player chose in the avatar editor”, because we increased what players were allowed to set, we would accidentally be allowing much taller characters into those existing games without the developer’s consent.
The thing that affected my game was the accessories automatically scaling when the humanoid scale parameters (BodyHeightScale, etc) changed. Previously, for any attachment, I had to manually scale those to match the size of the new body. But now it appears that the attachments automatically resize whenever the body scale parameters change.