I noticed that my character’s shoulders are a bit more bulky.
This might be due to the change in how avatars are scaled, but I think the artist-intent joint locations have something to do with it as well. I’m hoping it’ll adjust itself when the CoolKid McAwesome bundle gets some adjustments.
First rthro outfit released to public for free and it has a few issues:
hats still dont properly scale to the rthro heads, and rthro hats dont scale to normal heads either, so theres not a lot of backwards or forwards compatability
Theres no preset costume for the outfit, so you have to equip every body part and animation manually
Looks good for a free item other than those issues
Took a copy of the same package @chesse20 did, but didn’t obtain it for about 10 minutes. It only finally appeared on my avatar page while I was writing this. Why did it take so long to appear on my avatar page even though it said I owned it on the package’s page?
Edit: It still doesn’t show as a preset costume for me, but in my post what I’m describing is that the individual parts wouldn’t even appear for ~10 minutes.
Edit 2: I’m not sure how easy it would be to display the animations with a different rig, but why do the animations intended for Rthro show on a standard R15 body? It seems more appropriate to use an Rthro body.
I was honestly hoping that the necks being attached to the head was a mistake in the initial model that was released, but every leak I see shows the necks attached to the head instead of the torso. Are we expected to just not want the characters to look up, or is decapitation part of the new vision?
Normally I’m in favor of controversial updates, but I’m kind of on the fence for this one. I can see its possible potential, but again I can see its drawbacks. This would be A LOT better if we had bendable meshes imo.