Annoying issue when exporting a roblox mesh to blender help [video exemple]

Hello, whenever i want to export a roblox mesh to import it in blender, it change the models into lot of tris instead of quads. And when i move the tris it just create hole so i can’t work on my previous model, i have to redo them again. Is there a way to fix this ? Thank you very much

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Ok i just found out a solution , right click in edit mod → select all with “a” → Merge verticles → by distance. If there is a solution to make the model quad again , i’d be happy to know it, thank you