Annoying rendering issues?

Hey, so I’ve got a bit of a plight for you guys. I’m not sure if its a bug or not, but its something I dislike that’s ruining something I’m attempting to do and I’d love it if I could resolve this issue. :slight_smile:

If you stick through the tedious explanation until the end I’d really be grateful :smiley:

So, take a look at this video, around 0:16.

As you can see, the intro does a common fade-in/fade-out effect with two scenes, one scene increasing in transparency and the other decreasing the same. I’m attempting to do this effect in Roblox, by having two scenes. I have one scene starting with all parts at 0 transparency, and the other at one. Simply enough, when the scene transitions, the current scene(in my case, the Kitchen, increases from 0 transparency for its parts to 1, and the room scene decreases from transparency 1 to 0.

Unfortunately, the transition, although the code is correct, doesn’t work very well.

These are the two scenes, with transparencies at 0(the opposite scene is at transparency 1)
These are both placed in the same location in front of the camera during the transition.

Scene 1: https://gyazo.com/a0d750b4985de97f2bbaaab2953dd2e4
Scene 2: https://gyazo.com/4fa2af04dbb1887bbb148f99e074feb3
(Excuse the vulgarness, it’s a complex story of guilt and character depression and it will be touched upon and users will be warned. No one is committing suicide during the game trust me. Lol)

as you can see, this is nearing the end of the transition.
https://gyazo.com/aad9f16f0ef9efe2bea5d6578f6d3f32
the fridge part(picture, and all the other fridge parts) transparency is 0.934
very high, almost at 1.
on the other hand,
the chair head for the room scene is at transparency 0.066
https://gyazo.com/b1dbc4222a59520752ff947599396f7d
what SHOULD be near opaque
in-game if I manually set the chair head to transparency 0,
https://gyazo.com/7b96d8021d1a38b0b388a9152ec57b49
wallah, it works…
and out of the game in studio, if I set that same chair part’s transparency to 0.066,
https://gyazo.com/d5a4759f009485de1719ae141bc1fdf1
it works.

Here’s another gif to explain the issue.
(This is in game, after I disabled the script before it completed the transition, and deleted the other kitchen scene from the Model)
https://gyazo.com/3578bd049912e46dbd3e1c2626dbabb6

Can anyone please help me get past this, or let me know why it’s happening? I’d really appreciate it. Thanks

I don’t know how this works exactly but I’m sure it’s caused by the semi-transparent textures in the scenes, as you can see they are overlapping the parts that are supposed to be partly visible:

[quote] I don’t know how this works exactly but I’m sure it’s caused by the semi-transparent textures in the scenes, as you can see they are overlapping the parts that are supposed to be partly visible:

[/quote]

That’s what I thought too initially, but unfortunately the awkard jump at the end of the transition still occurs without the decal.
The transition process will be somewhat smooth, but for all the parts that aren’t rendering at transparencies where they should be, at the end of the transition when their transparency is set to 0, they pop into view and it still creates this problem.