I just want the sound to get quieter in the distance.
I set up RollOfMaxDistance, but it didn’t do anything, I can still hear the sound even on the other side of the map.
Here is the script for this door that makes a sound:
local door = script.Parent.Part
local Open = 0
local count = 0.09
local cd = 0
local sound = script.Sound
script.Parent.Part.ProximityPrompt.Triggered:Connect(function()
if cd == 0 then
if Open == 0 then
cd = 1
print(Open)
print("dssgfsgf")
door.CanCollide = false
door.CFrame = door.CFrame + Vector3.new(0,6,0)
sound:Play()
wait(2)
Open = Open + 1
print(Open)
wait(2)
cd = 0
end
end
if cd == 0 then
if Open == 1 then
cd = 1
door.CanCollide = true
door.CFrame = door.CFrame + Vector3.new(0,-6,0)
sound:Play()
wait(2)
Open = Open - 1
cd = 0
end
end
end)
script.Parent.HitPart.Touched:connect(function(Hit)
print(Hit.Parent.Name)
if Hit.Parent.NPCcard.Value == 1 then
if cd == 0 then
if Open == 0 then
cd = 1
print(Open)
print("dssgfsgf")
door.CanCollide = false
door.CFrame = door.CFrame + Vector3.new(0,6,0)
sound:Play()
wait(2)
Open = Open + 1
print(Open)
wait(2)
cd = 0
end
end
if cd == 0 then
if Open == 1 then
cd = 1
door.CanCollide = true
door.CFrame = door.CFrame + Vector3.new(0,-6,0)
sound:Play()
wait(2)
Open = Open - 1
cd = 0
end
end
end
end)
No matter how I tried to change the RollOff, this sound can still be heard everywhere, there were no such problems on other doors.
Please help me solve this anomaly.
I’ll leave you a place with this door so you can figure out what’s going wrong.
PlaceTest.rbxl (118,3 КБ)