Another Animation Retargeting bug

Description

This here is the Idle animation, that for some reason mixed with the other one.

I think this is an Animation Retargeting bug, because when I do

for k,v in pairs(game.Workspace.USERNAME.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end

it doesn’t go to that one T-Pose

Re-production Steps

  • Private Message has re-production place file
  • Click the white part
  • Follow the instructions in the console, you have to walk around, and do not stop walking around until it says “Done!” in the console
  • Observe

If you can’t re-produce change your avatar to R15 block only.

Expected Result

That this doesn’t happen.

Actual Result

Your packages change and you get put on HipHeight = 0 manually by a script in this case (there is some bug similar to this one, maybe even this one where HipHeight goes to 0 on the client without the help of a script, only after ApplyDescriptionAsync)

After that, your packages change again and your animation becomes like shown in the image above.

A private message is associated with this bug report

We are looking into this. we’ll post an update here when we have more information.

Hi, thank you for the report. We were able to reproduce this bug via the provided repro file and are actively looking into it. Thanks

1 Like

Hi, we found the root cause of this issue and fixed it. The fix will be available in one of the next releases. Thanks!

2 Likes