Description
This here is the Idle animation, that for some reason mixed with the other one.
I think this is an Animation Retargeting bug, because when I do
for k,v in pairs(game.Workspace.USERNAME.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end
it doesn’t go to that one T-Pose
Re-production Steps
- Private Message has re-production place file
- Click the white part
- Follow the instructions in the console, you have to walk around, and do not stop walking around until it says “Done!” in the console
- Observe
If you can’t re-produce change your avatar to R15 block only.
Expected Result
That this doesn’t happen.
Actual Result
Your packages change and you get put on HipHeight = 0 manually by a script in this case (there is some bug similar to this one, maybe even this one where HipHeight goes to 0 on the client without the help of a script, only after ApplyDescriptionAsync)
After that, your packages change again and your animation becomes like shown in the image above.
A private message is associated with this bug report

