Last time I was told to fix the lighting and posing. And turns out a render in Cycles looks way better than it would in Eevee. I also learned how to use a rig and how to add 3D clothing. (Although the 3D clothing doesn’t show very well on the GFX)
I wasn’t sure how to go with the background because the light from the emission planes I used made a weird reflection on the floor and walls, so I decided to not focus on the background so much.
Overall, I think I improved a lot from the last GFX I made, but there’s still a lot to improve in this one. Any feedback is appreciated!
I tried adding a building to the background, but I had to adjust the lighting a lot because it was reflecting on the floor. (Since I used emission planes)
The building also kind of looks weird because there is a roblox studio bug that is making anything (that has no texture) I export from roblox have no color.
There are websites like sketchfab that hold 3d models to get and a decent amount are free, roblox isn’t a good source for models anyways, Also you should learn how to model and texture so you can make assets yourself too
I added an HDRI but there is no shadow coming from the character on the pavement. Is there any way to fix that in blender or do I have to just edit in a shadow?
Yes there is an easy way to get shadows even using an HDRI!
Add in a plane and move it under the character you would like to have a shadow > Then select the plane and go to object properties > Open up the visibilty tab and click on “shadow catcher”. And there you go! Your character will have a shadow
Note: The shadow catcher option is only available in cycles render engine