that’s right, I’m letting another survival title grace the pages of the roblox website
the goal of the project is to recreate the classic survival experience with significantly better mechanics and visuals, along with a few other gameplay twists
here’s a basic outline
Items, inventory, and crafting
The bread and butter of any survival title. Aiming to make these better through unified and easy to understand UI design.
Screenshots:
Tools and buildings
More usual elements; again, mainly focusing on ease of use and style. One deviation is the introduction of a modular building system. “Modules” (such as walls, foundations, etc.) are added together to form one building. This feature is not yet implemented in the current patch. Tools are used to gather materials from the environment, and maybe even kill NPCs and other players.
Screenshots:
Map design and environment
In order to improve the visuals, I opted to increase the prevalence of environmental effects such as rain, thunder, lightning, etc. The final result uses variations of fog color, fog distance, lighting ambiance, and particle effects to simulate weather conditions. Map design is mainly focused around keeping a unified and pleasing aesthetic throughout.
Screenshots:
NPCs
NPCs are planned to be an important part of the game; animals are not unusual in the genre, but I also plan to implement humanoid NPCs that interact with players’ “tribes” for another interesting gameplay mechanic. I’d love to go into the details of this, but it’s too much to say here. Maybe I’ll put it in a follow-up post sometime.
Screenshots:
Here’s a link if you want to take a look: survival - Roblox
please note that this is heavily in dev, so everything is subject to change and a lot of stuff may be buggy/incomplete; I also can’t guarantee the relative playability at any point in time. Constructive criticism is appreciated
ISSUES THAT I AM AWARE OF:
missing thumbnails/models
npc collisions
UI scaling