Update 1
-
Fixed a math bug,
vector + number
now works asnumber + vector
too. This applies to all math operators(+, -, *, /, ^, %)
-
Added
:Min()
and:Max()
functions, behaves the same asVector3:Min()
andVector3:Max()
-
Added some type checking, however the scripts aren’t set to
--!strict
yet -
Added
:GetComponents()
, similar toCFrame:GetComponents()
-
Added new constants:
min
,max
,pi
The module code and models have been updated