Another Vector4 module, and Vector7?

Update 1

  • Fixed a math bug, vector + number now works as number + vector too. This applies to all math operators (+, -, *, /, ^, %)

  • Added :Min() and :Max() functions, behaves the same as Vector3:Min() and Vector3:Max()

  • Added some type checking, however the scripts aren’t set to --!strict yet

  • Added :GetComponents() , similar to CFrame:GetComponents()

  • Added new constants: min , max , pi

The module code and models have been updated

1 Like

I am going to try to make a 4 dimensional game with this. I have always wanted to.

Seems pretty hard - 3d is built in rendering it as 4d can cause some bugs as the engine cant render 4d ofc, You might have to make your own roblox engine then. I mean you can try.