Vector4 Library and Class - Vector3s but with the 4. dimension and adjustments/additional features

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The library model is better in performance and memory usage. It also has more functions than the OOP model.

Fantastic, but what exactly are those features we are getting, and what are the benefits over using the native vectors (though Roblox has yet to enable 4 components)?

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It isn’t as easy, ass setting the component amount to 4, because some functions afterwards require changes. It has a round, copy and the respective cross product functions. You can change the code too, that wouldn’t possible with Vector3.

Sure, if we must write to their components afterwards, then no problem.

But again - you have yet not documented your module at all nor provided examples (though Vector4s are easy to understand for anyone who desires to work with them). The three other modules you blatantly advertised on did have documentation on them (and for the record, you went your way to revive 4 year old topics just to let ppl know that “hey, i made the same thing as you”), yet you failed to provide any information on yours.

My point is, there’s no need to reinvent the wheel. And if you’re going to do so, at least let us know how it functions.