Anthro Default Camera Doesn't Exactly Follow Head

Hey there!
I’m trying to use Anthro Rigs as StarterCharacter and I wanted to implement First Person View in it,
but the problem is that the camera, by default goes somewhere to the neck, which makes other Anthro rigs look taller. Here’s a video to explain

https://gyazo.com/daaf25da537a78d376b52e5a93524322

What I have tried:
Setting the CameraSubject to Head
This improved the situation a little bit, but then you couldn’t really go to First Person:

https://gyazo.com/13e464557a4936e7e9648a9035d2658b

Setting the CameraSubject through script and then locking First Person gave the same results.

Anybody know what’s going on here?

The Camera object defaults to viewing through the neck on Rthro avatars, or as my brother puts it for R6/R15, “through their mouths”. You’d have to create a Custom camera for this.

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If you want the camera to follow the head just change the humanoids camera offset to something like 0,1,0

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I’m using a Bobbing script I made just for the First Person Character. It seems to override the humanoid offset, but thanks for replying I’ll see if I can use your method :smile:

I do have a custom camera, but thanks for replying. I will make changes to it accordingly :smiley:

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