Anti-cheat ideas

I’m currently working on an anti-cheat so it can slow down exploiters’ progress. I don’t have a lot of ideas for my anti-cheat for my game. Here are my ideas so far. please help me by giving me ideas for my server-side anti-cheat:

- Force services
- Anti-teleport hacks
- Anti-speed hacks
- Anti-environment hacks
- Anti btools
- Anti-health hacks
- Anti-jump hacks
- Anti alts
- Anti-inject instances (ReplicatedStorage, PlayerGui, Backpack, Player character, etc…)
- Anti humanoid hacks (states)
- Anti-fly hacks
- Anti-delete character instances
- Anti noclip
- Anti-remove objects in the workspace
- Anti fling

Support Features:

- log system (send logs)
- Advance Report system (send log, check report count, auto-kick)

2 Likes

What kind of game is this? More information and I could help with ideas?

My game is an adventure game. Basically, players will have to work hard to become the richest in the game, it’s like life in real life.

Ok then do a currency anti Cheat

I would worry more about making exploiting do nothing your game by securing your back-end code. Sure you can also make an anti-cheat but having any anti-cheat on the client is a waste of time.

Do u even read my post?!?! It said that it can only slow down exploiters’ progress and it was on the server side. I know that anti-cheat can get bypassed because there are a lot of intermediate exploiters. I also do sanity checks, report system, and log system. Your account must be 5 minutes old to get into the game.

Ok, thank you for your feedback. It is very helpful!!!

Server sided anticheat can’t be bypassed if created properly.
I’d suggest focusing more on your game development than anti-cheats, if the game starts getting players, you can work on server and client anticheat.

2 Likes

Others have made some good points, but a good anti-cheat system isn’t perfect. You will get false positives. So implement a heater with a timed decay. If the player is actually cheating, the heater will reach thresholds pretty quickly and flag the player.

2 Likes

Yes, I’m currently working on Server-side anti-cheat which is very secure!!