JustGotRipped is a professional troll and sango is just delusional thinking someones gonna edit their pcs memory to bypass a anticheat on a lego game
when someone says the truth, they’re called a troll.
look what happened to Kanye, the same is happening in this thread right now. #stopSilencingTruth #stopskidsfromreplying #unbanmefromcitadel
4/10 ragebait
tell claude ai to cook you some ragebait about anticheats before
You’re either secure or you’re not Citadel…
Fallacy detector went off my bad gangie
Since people keep getting mad and reporting my posts and getting them taken down, use your intelligence to name one ROBLOX anticheat in production that blocks the ability of cheating.
This question was asked for the sole purpose of trying to consume knowledge within the aspect of Roblox.
There are zero client acs on roblox that can detect an exploit that doesnt inject
GRH (synz owner) literally calls it ultra detected
thats how my code obfuscates itself
Heyyyy, You copied my code style
Im sending him citadel source rn so he can paste it for skidionary
Another “hyperion will do the job for you”…
You do realize banwaves happen every ~3 months? And that exploiters just go exploit on alt with 0 risk? This is why anti-cheats are still needed, especially considering all ios and some android executors are undetected.
i hope you know pretty much every exploit modifies memory…
All undetectable exploits dont modify process memory
You seem to completely miss the point of what i am saying
Ur anti-cheat is garbage. it just spammed my output then kicked me instead of preventing any “cheating.” if anything this resource is a virus than an anti-cheat:
Man, it’s right infront of your face did you even try to read the console?
More than one Cloud instance in workspace
Its a very sensitive anti cheat. I recommend just using a server side one like knightmare anti cheat. The developer is updating it consistently. If you want a client side then your better of making your own.
Abstract
This paper evaluates the Visionary anti-cheat system, focusing on its functionality, performance, and configuration challenges in multiplayer game development. Visionary is designed to prevent exploits such as teleportation, flying, and speed modifications. However, the system’s practical implementation reveals notable deficiencies, particularly regarding excessive logging, performance degradation, and conflicts with legitimate game mechanics. This study explores these issues through a controlled baseplate environment, offering performance benchmarks and configuration assessments. Based on the findings, recommendations for optimization and flexibility enhancements are proposed to improve the usability and efficiency of Visionary in production environments.
Introduction
In the domain of multiplayer game development, ensuring a fair and enjoyable experience for players is essential. Anti-cheat systems are crucial tools for preventing disruptive exploits that compromise game integrity. Visionary, a modern anti-cheat solution, aims to mitigate cheating behaviors such as teleportation, flying, and speed manipulation. While the system shows promise in this regard, its application in real-world game development uncovers several limitations related to its performance, configuration flexibility, and interference with legitimate game features. This paper critically examines these issues and proposes potential improvements to enhance Visionary’s practical usability.
Methodology
The evaluation of Visionary was conducted within a controlled baseplate environment to isolate the system’s core functionalities without interference from complex game features. This simplified environment allowed for precise testing of Visionary’s impact on performance, its ability to detect common cheats (e.g., teleportation, flying, speed hacks), and its interaction with game scripts. Performance metrics were captured to quantify any impact on gameplay, while configuration challenges were assessed to determine how easily developers can integrate Visionary into their existing workflows. Additionally, the evaluation included an analysis of Visionary’s compatibility with local scripts and standard game mechanics.
Results and Discussion
A primary concern identified during testing was Visionary’s excessive logging, even when debug output is disabled via the DebugMode = false
setting. This unmitigated logging causes significant console congestion, which in turn affects game performance, particularly in multiplayer scenarios. As the accumulated log data grows, it exacerbates latency issues, undermining the player experience. To mitigate these problems, it is suggested that Visionary either disable logging by default or provide more granular control over logging verbosity to reduce unnecessary overhead.
In addition to logging issues, the system exhibited performance degradation even without the active debug output. Visionary’s resource consumption was substantial, leading to noticeable latency and interruptions during gameplay. This issue is particularly problematic for large-scale, resource-intensive games, where every millisecond of performance counts. The system’s inefficiency creates a bottleneck that impedes smooth interactions, necessitating optimization to reduce its resource footprint and improve real-time game performance.
Another challenge stems from Visionary’s restrictive management of local scripts. In its default configuration, attempts to modify part properties (e.g., size, position, transparency) through local scripts trigger anti-cheat flags. This poses a significant problem for developers who rely on local scripts to execute dynamic, client-side actions in their games. To overcome this limitation, developers must disable the Anti_Part_Tamper
feature, which in turn deactivates vital anti-cheat functions, including protections against teleportation, flying, and speed exploits. This trade-off limits the tool’s flexibility and hampers game design, highlighting the need for a more adaptable system.
The occurrence of false positives further complicates the system’s efficacy. Visionary frequently misidentifies legitimate actions, such as part modifications or client-side animations, as suspicious behaviors. These erroneous flags disrupt gameplay and cause unnecessary frustration for both players and developers. To address this, improvements in detection algorithms are required, especially in distinguishing between normal gameplay actions and malicious exploits.
The configuration process for Visionary also revealed issues. Specifically, the system requires a designated folder within the Workspace
, which is not included in the default installation. The omission of this folder leads to player removal from the game, a problem compounded by the lack of clear documentation. Developers unfamiliar with this requirement may face unnecessary complications. Improved setup instructions and clearer documentation of necessary configurations would reduce setup errors and enhance the tool’s usability.
Despite the availability of configurable parameters, such as MaxAnticheatFlags
and DoNotCheckTheseProperties
, Visionary operates with a relatively rigid structure, limiting developers’ ability to customize specific checks to suit their game’s needs. A more flexible configuration system would allow for tailored adjustments, making the tool more adaptable to a broader range of game environments.
Recommendations
To improve Visionary’s performance and usability, several enhancements are recommended. First, the logging system should be reconfigured to reduce verbosity by default, with the ability to activate detailed logging only when necessary. This would mitigate performance degradation and improve the debugging process.
Second, Visionary must be optimized to reduce its impact on game performance, particularly in large or resource-intensive environments. Performance profiling and optimization of its core functions would significantly reduce latency and allow the system to operate seamlessly.
Third, greater flexibility should be introduced in handling local script modifications. Visionary should be able to distinguish between legitimate game mechanics and malicious exploits, allowing for dynamic part modifications without disabling key anti-cheat features. More accurate detection algorithms would help minimize false positives and improve the system’s overall reliability.
Finally, the configuration process should be streamlined, with comprehensive documentation provided to guide developers through the setup, particularly regarding folder dependencies and other configuration prerequisites. This would alleviate setup errors and facilitate the seamless integration of Visionary into existing game development pipelines.
Conclusion
The Visionary anti-cheat system, while offering valuable protection against common cheats, presents several challenges that limit its applicability in real-world game development. These challenges, including performance issues, rigid configuration options, and false positives, hinder its effectiveness and usability. However, with targeted improvements—especially in performance optimization, flexibility, and configuration—Visionary could evolve into a more robust and adaptable anti-cheat solution. The ongoing refinement of anti-cheat technologies is essential to meet the evolving needs of developers and ensure a fair, secure gaming experience for players.
It appears that the issue may extend beyond mere sensitivity, as there are numerous errors and a considerable volume of console messages being generated. This indicates a potential malfunction rather than solely strict detection parameters. When releasing resources of this nature, it is crucial to consider compatibility with a diverse array of game environments, as many developers depend on such tools for various applications.
Based on my observations, the anti-cheat system appears to be ineffective in a standard gaming environment. This suggests that it may have been optimized for a particular game rather than being designed for broader applicability. If this is indeed the case, enhancing the documentation or adapting the resource for greater compatibility could potentially improve its adoption and effectiveness in public releases.