Anti Cheat testing for my game

I had fun making this but can’t test much.

It’s just an empty baseplate game but with anti-cheat.
If you can test my anti cheat and give feedback, I could maybe improve it.
I also won’t share details on what I did because it’s up to you to figure that out, that’s how anti cheats work right?
all I want to know is what type of exploits can you run in that game or anything else.
And note that if your executer doesn’t work for some reason, it might be because I stopped the injection somehow idk.

I’ll make the game private from time to time like a few hours to maybe days.

Update:

I decided to update and try to fix some false anti-cheat detections, it somewhat worked,
what I added is an extra server-side anti-cheat that only runs on the server
and combined it with the current anti-cheat making it harder to cause false detection.
And lastly more checks.

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Cool, but how would we test it? We can’t test it as long as we cheat :skull: :skull:

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i know that lol but i saw people doing it on the forums

lol, interesting. Anyway, good job on your creation!

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for real and the new client modifing detection does indeed work

warn>1ban>3ban>noidea

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I’m guessing that it can’t detect teleport or lagspoof because I just killed my internet for 5 seconds, walked about 70 studs, and turned it back on with zero repercussions. Since I don’t cheat I can’t see any real effects, but good luck with the project.

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that isnt really cheating though

sure, turning off my internet to teleport isn’t cheating, but does it detect legitimate teleportation and/or ping spoofing? both of which are cheating and are fairly common?

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hmm that could be considered cheating based on what you do in the game or what the game is about.

does this have a client ac or is it just a server ac

Isn’t it obvious, yes it does have client side too.

I felt like updating and updated ^^^^^^^^