You could make something like that but its more limited, start by viewing then editing.
Yeah one time I had to flag my own post asking moderators to eliminate my topic, it really is weird do, you have to ask to eliminate YOUR topic
that doesnât work anymore, most dex explorers now use built-in functions to prevent game developers from detecting guis
wdym trolling with fake answers?
One of two things:
- People who do not know what they are talking about making up âpossibleâ solutions to sound smart. This is a good topic to make up an answer for in this way because it is very hard to prove you wrong, kind of like proving an âit was all a dreamâ interpretation of a movie wrong. Here is an example where I actually bother.
- The people who write exploits deliberately giving fake answers to dilute any true information that may appear in these threads. I donât have proof of this, but I assume they do it because it would be extremely funny. I also suspect they start these threads to try and lure out real detection methods from developers who are too boastful to keep them secret.
As far as Iâm aware, The guy at the very bottom is definitely a troll (He posted on every post random stuff for a couple of days, people who tried to report him on the DevForum got in trouble themselves)
I wonder how this Topic evolved into bickering.
newproxy > getfocusedtextbox
heard this from a friend
Are you really sure you need to stop DEX?
You should secure your remotes.
And put all of your server only ModuleScript
s inside of ServerStorage
or ServerScriptService
.
There is no 100% fool proof way to stop dex.
Roblox patched this, but you could probably try it:
game:FindFirstChild("exploit_name", true)
it just seems like in your example that youâre just shutting down the guy that is actually trying to provide useful tips saying it wonât work just because it can be bypassed, just because it can be bypassed doesnât mean it wonât slow down exploiters, if exploiters are spreading false detection methods then simply test them and see if they work.
Secure your game and remote events instead.
Fighting against an exploiter on the client-side wonât help, you will lose 100% of the time since they have full control over their computer (client).
it does help though thatâs the thing lol, it may not stop an experienced exploiters who actually understands lua and the exploitâs API but it will slow down your avg skid using something like inf yield
It does not help at all if you know what they are capable of.
Anyone can bypass it, it doesnât have to be an experienced exploiter either.
but it will slow down your avg skid using something like inf yield
Hereâs the issue; they can easily find a bypass for it.
There are usually settings or something built-in to detect these things.
And the funny thing is that they donât even need a LuaSourceContainer to execute their code.
The server cannot access StarterGui (in the client) which the GUI is in.
Client sided exploits are just terrible in general, easily bypassable.
In short; you cannot.
(even if someone knew, the moment they post it here it will be patched.)
I know what itâs like. I once was making a game, a random exploiter joined my game, and completely deleted everything that was in ReplicatedStorage, I use it because both Server and Client can access and have contact with it.
Now I even forgot ReplicatedStorage was even a thing.
That is actually impossible unless the game had a backdoor (or this happened before FE was forced).
To clear this up: Itâs impossible. Dex is parented to the CoreGui
, which is not accessible AFAIK by LocalScripts. Even if it were accessible and you could see it in the game via code, the exploit devs would simply trick your client into thinking nothing is there. You canât detect it.
actually you can detect it, there are multiple ways also if you know what youâre doing you can detect said hooks.
Script obfuscation is the correct term. Unless you really mean encryption and in that case, sorry to burst your bubble, but that is no short of possible. Not the encryption part, of course. That is easy. But how can you execute code without decrypting it? Does Roblox decrypt it? Canât an exploiter do the same?
Developers, please do not do any of these.
-
Memory checks are extremely unreliable and WILL have false positives no matter how optimized you make your game.
-
Do not obfuscate your code. Thatâll cause many problems including poor performance and errors. Itâll also make it harder to develop your game.
-
Connecting
GetPropertyChanged
will not do much since any competent scripter trying to stop your anticheat can bypass that very easily.