Anti-Dex Explorer?

How do I create an Anti-Dex Explorer?

I think it is possible, since people say they made it, but they might just be lying.

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What is a Anti-Dex Explorer?

A quick google search can help.
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It’s basically a copy of explorer, but you can use it in-game. Basically, it’s an exploit.

Ok, thanks, so this allows exploiters to see scripts in ServerScriptService and change properties from there eliminating anti-exploits? (for example)

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No, the client can not see what is inside ServerScriptService and ServerStorage, BUT they can disable anti-cheat client scripts.

Edit: Yes, they can read what’s inside the local scripts.

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Dex Explorer is basically like what you see in the explorer on the client side.

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Oh so they only see the client things in the explorer like a normal developer in Roblox Studio would?
Edit: @dutycall11 answered my question, he wrote the answer while I was writing

I don’t know what you mean by that, but if you playtest on the client and look at the explorer, that’s what they would see.

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You shouldn’t put in the effort to try to patch dex because it’s nearly impossible. There are private methods but im pretty sure you’re not getting your hands on those.

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Oh no… It’s one of these threads again. An Anti-Dex is possible, but people won’t just drop the answer here as the creators of Dex can see it and patch the method sadly.

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Seriously. This has happened maybe 10 times before. Its really getting on my nerves.

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The reason I posted this thread is because Dex Explorers make game development extremely difficult since you can’t put anything important in ReplicatedStorage

Then don’t. Keep stuff needed on the server in server storage, and keep the rest in the replicated storage

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You can check out this massive thread for any possible solutions: How do you detect dark dex? - #290 by Matrice

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That’s why it makes it difficult. It’s always a headache trying to get a server side value from client side without it being intercepted

That’s why you have to secure your remotes as much as possible. My only advice for this is to run a ton of sanity checks on the server.

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If a client needs a value then use remote functions. If they need an object, put it in the replicated storage.

Data passed from the server shouldn’t be critical and shouldn’t be able to affect other players.

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The hacker can fire another remote event, and if I use a remote function like oncecrowned said it will be more dangerous as the hacker will be able to retrieve important information hidden in server storage

Hey its not your fault for not knowing but we have threads about this like weekly. Can you please delete your thread? Otherwise it will keep getting revived every week for several months by actual exploiters who are trolling with fake answers.

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It isn’t Possible to delete this thread (Topic) since it now has replies to it, You aren’t able to Delete Topics with Replies so He has to ask the mods to close it, Which will take probably a while.