I am trying to create a zero gravity script that uses bodyForce. Basically like the player is floating in space. A good example of this is in Festivereinhard2’s Innovation Space Ship.
The problem is, while the player has no gravity on the Y coordinate, it’s not the same on the X and Z coordinates. (The player only has no gravity moving up and down, not sideways.)
I could not find anything related to an issue like this
The script is in the StarterCharacterScripts folder and is a LocalScript
The character has a bodygyro so it can always stand upright. Maybe you could enable platform stand in the character and manually move it with forces. Also, can’t you just locally turn the workspace’s gravity to 0 instead of adding forces on all of the parts?
I knew there was something that enabled the character to always stand upright but I wasn’t sure what is was. With no mobility from the player, I’m planning on adding a jetpack to give it that mobility. The problem with changing workspace gravity is that it acts very funky and doesn’t do what I want. I will try to destroy the bodygyro and see what happens.
It is giving me an error that says "RootRigAttachment is not a valid member of Part “Workspace.Player.Head” Should I have specified that this is only r6?