I am trying to add a script that adds stuff to the workspace. I’m also trying to make it, so people can’t lag the game using an auto clicker, when I click it, it makes more than it should of the part. the script is:
local bread = game.ServerStorage.Batter
while wait(1) do
script.Parent.ClickDetector.MouseClick:Connect(function()
local batter = bread:Clone()
batter.Parent = game.Workspace
end)
end
local bread = game.ServerStorage.Batter
local canSpawn = true
script.Parent.ClickDetector.MouseClick:Connect(function()
if canSpawn then
canSpawn = false
local batter = bread:Clone()
batter.Parent = game.Workspace
wait(1)
canSpawn = true
end
end)
Your code is making a new connection every second, meaning it’s going to do what you mentioned, effectively making it a lag script more than an anti lag, just do a debounce like @Infi_power mentioned, although i would recommend making it like this instead
local bread = game.ServerStorage.Batter
local canSpawn = true
script.Parent.ClickDetector.MouseClick:Connect(function()
if not canSpawn then return end
canSpawn = false
bread:Clone().Parent = workspace
wait(1)
canSpawn = true
end)
Simpler way to go about it, I did a guard clause to remove some indentation that isn’t really needed and just directly referenced a clone than making it into a varaible since it’s only used for 1 thing only, parenting it